#include "fmpz_vec.h"
#include "fmpz_poly.h"
void
fmpz_poly_mulhigh_n(fmpz_poly_t res,
const fmpz_poly_t poly1, const fmpz_poly_t poly2, slong n)
{
slong limbs1 = _fmpz_vec_max_limbs(poly1->coeffs, poly1->length);
slong limbs2 = _fmpz_vec_max_limbs(poly2->coeffs, poly2->length);
slong len1 = poly1->length;
slong len2 = poly2->length;
slong limbsx = FLINT_MAX(limbs1, limbs2);
if (n == 0)
{
fmpz_poly_zero(res);
return;
}
if (n < 4)
{
fmpz_poly_mulhigh_classical(res, poly1, poly2, n - 1);
return;
}
if ((limbsx > 4) && (n < 16) && poly1->length <= n && poly2->length <= n)
fmpz_poly_mulhigh_karatsuba_n(res, poly1, poly2, n);
else if (limbs1 + limbs2 <= 8)
fmpz_poly_mul_KS(res, poly1, poly2);
else if ((limbs1+limbs2)/2048 > len1 + len2)
fmpz_poly_mul_KS(res, poly1, poly2);
else if ((limbs1 + limbs2)*FLINT_BITS*4 < len1 + len2)
fmpz_poly_mul_KS(res, poly1, poly2);
else
fmpz_poly_mul_SS(res, poly1, poly2);
}