#include "fmpz_vec.h"
#include "fmpz_poly.h"
void
_fmpz_poly_mulhigh(fmpz * res, const fmpz * poly1, slong len1,
const fmpz * poly2, slong len2, slong start)
{
slong limbs1 = _fmpz_vec_max_limbs(poly1, len1);
slong limbs2 = _fmpz_vec_max_limbs(poly2, len2);
slong limbsx = FLINT_MAX(limbs1, limbs2);
if (start < 5)
{
_fmpz_poly_mulhigh_classical(res, poly1, len1, poly2, len2, start);
return;
}
if (limbsx > 4 && start < 17 && len1 == start + 1 && len2 == start + 1)
_fmpz_poly_mulhigh_karatsuba_n(res, poly1, poly2, start + 1);
else if (limbs1 + limbs2 <= 8)
_fmpz_poly_mul_KS(res, poly1, len1, poly2, len2);
else if ((limbs1 + limbs2)/2048 > len1 + len2)
_fmpz_poly_mul_KS(res, poly1, len1, poly2, len2);
else if ((limbs1 + limbs2)*FLINT_BITS*4 < len1 + len2)
_fmpz_poly_mul_KS(res, poly1, len1, poly2, len2);
else
_fmpz_poly_mul_SS(res, poly1, len1, poly2, len2);
}