use super::*;
pub(crate) const WARHORSE: Card = Card {
name: Name::Warhorse,
suit: Suit::Beast,
strength: 6,
adder: None,
wild: None,
modifier: None,
immunity: None,
blanks: None,
bonus: Some(warhorse_bonus),
penalty: None,
};
pub(crate) fn warhorse_bonus(hand: &ScoringHand) -> i16 {
if (hand.number_of_suit(Suit::Leader) + hand.number_of_suit(Suit::Wizard)) > 0 {
14
} else {
0
}
}