use super::*;
pub(crate) const MOUNTAIN: Card = Card {
name: Name::Mountain,
suit: Suit::Land,
strength: 9,
adder: None,
wild: None,
modifier: Some(mountain_modifier),
immunity: None,
blanks: None,
bonus: Some(mountain_bonus),
penalty: None,
};
pub(crate) fn mountain_modifier(hand: &Vec<Card>) -> Vec<Vec<Card>> {
vec![hand
.iter()
.map(|card| {
if card.suit == Suit::Flood {
Card {
blanks: None,
penalty: None,
..*card
}
} else {
*card
}
})
.collect::<Vec<Card>>()]
}
pub(crate) fn mountain_bonus(hand: &ScoringHand) -> i16 {
if hand.contains_name(Name::Smoke) && hand.contains_name(Name::Wildfire) {
50
} else {
0
}
}