use super::*;
pub(crate) const HYDRA: Card = Card {
name: Name::Hydra,
suit: Suit::Beast,
strength: 12,
adder: None,
wild: None,
modifier: None,
immunity: None,
blanks: None,
bonus: Some(hydra_bonus),
penalty: None,
};
pub(crate) fn hydra_bonus(hand: &ScoringHand) -> i16 {
if hand.contains_name(Name::Swamp) {
28
} else {
0
}
}