use super::*;
pub(crate) const MAGIC_WAND: Card = Card {
name: Name::MagicWand,
suit: Suit::Weapon,
strength: 1,
adder: None,
wild: None,
modifier: None,
immunity: None,
blanks: None,
bonus: Some(magic_wand_bonus),
penalty: None,
};
pub(crate) fn magic_wand_bonus(hand: &ScoringHand) -> i16 {
if hand.number_of_suit(Suit::Wizard) > 0 {
25
} else {
0
}
}