use crate::{editor::DOCKMANAGER, prelude::*};
pub struct Minimize {
id: TheId,
nodeui: TheNodeUI,
}
impl Action for Minimize {
fn new() -> Self
where
Self: Sized,
{
let mut nodeui: TheNodeUI = TheNodeUI::default();
let item = TheNodeUIItem::Markdown("desc".into(), fl!("action_minimize_desc"));
nodeui.add_item(item);
Self {
id: TheId::named(&fl!("action_minimize")),
nodeui,
}
}
fn id(&self) -> TheId {
self.id.clone()
}
fn info(&self) -> String {
fl!("action_minimize_desc")
}
fn role(&self) -> ActionRole {
ActionRole::Editor
}
fn accel(&self) -> Option<TheAccelerator> {
Some(TheAccelerator::new(TheAcceleratorKey::CTRLCMD, ']'))
}
fn is_applicable(
&self,
_map: &Map,
_ctx: &mut TheContext,
_server_ctx: &ServerContext,
) -> bool {
DOCKMANAGER.read().unwrap().get_state() != DockManagerState::Minimized
}
fn apply(
&self,
_map: &mut Map,
ui: &mut TheUI,
ctx: &mut TheContext,
_server_ctx: &mut ServerContext,
) -> Option<ProjectUndoAtom> {
DOCKMANAGER.write().unwrap().minimize(ui, ctx);
None
}
fn params(&self) -> TheNodeUI {
self.nodeui.clone()
}
fn handle_event(
&mut self,
event: &TheEvent,
_project: &mut Project,
_ui: &mut TheUI,
_ctx: &mut TheContext,
_server_ctx: &mut ServerContext,
) -> bool {
self.nodeui.handle_event(event)
}
}