use crate::prelude::*;
pub struct CreateCenterVertex {
id: TheId,
nodeui: TheNodeUI,
}
impl Action for CreateCenterVertex {
fn new() -> Self
where
Self: Sized,
{
let mut nodeui: TheNodeUI = TheNodeUI::default();
let item = TheNodeUIItem::Markdown("desc".into(), fl!("action_create_center_vertex_desc"));
nodeui.add_item(item);
Self {
id: TheId::named(&fl!("action_create_center_vertex")),
nodeui,
}
}
fn id(&self) -> TheId {
self.id.clone()
}
fn info(&self) -> String {
fl!("action_create_center_vertex_desc")
}
fn role(&self) -> ActionRole {
ActionRole::Editor
}
fn accel(&self) -> Option<TheAccelerator> {
None
}
fn is_applicable(&self, map: &Map, _ctx: &mut TheContext, _server_ctx: &ServerContext) -> bool {
!map.selected_sectors.is_empty()
}
fn apply(
&self,
map: &mut Map,
_ui: &mut TheUI,
_ctx: &mut TheContext,
server_ctx: &mut ServerContext,
) -> Option<ProjectUndoAtom> {
let mut changed = false;
let prev = map.clone();
for sector_id in &map.selected_sectors.clone() {
if let Some(sector) = map.find_sector(*sector_id) {
if let Some(pos) = sector.center_3d(map) {
_ = map.add_vertex_at_3d(pos.x, pos.y, pos.z, false);
changed = true;
}
}
}
if changed {
Some(ProjectUndoAtom::MapEdit(
server_ctx.pc,
Box::new(prev),
Box::new(map.clone()),
))
} else {
None
}
}
fn params(&self) -> TheNodeUI {
self.nodeui.clone()
}
fn handle_event(
&mut self,
event: &TheEvent,
_project: &mut Project,
_ui: &mut TheUI,
_ctx: &mut TheContext,
_server_ctx: &mut ServerContext,
) -> bool {
self.nodeui.handle_event(event)
}
}