eldiron-creator 0.9.7

A game creator for classical RPGs.
Documentation
use crate::{editor::DOCKMANAGER, prelude::*};

pub struct CopyVCode {
    id: TheId,
    nodeui: TheNodeUI,
}

impl Action for CopyVCode {
    fn new() -> Self
    where
        Self: Sized,
    {
        let mut nodeui: TheNodeUI = TheNodeUI::default();
        let item = TheNodeUIItem::Markdown("desc".into(), fl!("action_copy_vcode_desc"));
        nodeui.add_item(item);

        Self {
            id: TheId::named(&fl!("action_copy_vcode")),
            nodeui,
        }
    }

    fn id(&self) -> TheId {
        self.id.clone()
    }

    fn info(&self) -> String {
        fl!("action_copy_vcode_desc")
    }

    fn role(&self) -> ActionRole {
        ActionRole::Dock
    }

    fn accel(&self) -> Option<TheAccelerator> {
        None
    }

    fn is_applicable(
        &self,
        _map: &Map,
        _ctx: &mut TheContext,
        _server_ctx: &ServerContext,
    ) -> bool {
        DOCKMANAGER.read().unwrap().dock == "Visual Code"
    }

    fn apply_project(
        &self,
        _project: &mut Project,
        _ui: &mut TheUI,
        ctx: &mut TheContext,
        _server_ctx: &mut ServerContext,
    ) {
        if let Some(json) = DOCKMANAGER.read().unwrap().export() {
            ctx.ui.clipboard = Some(TheValue::Text(json.clone()));
            ctx.ui.clipboard_app_type = Some("text/plain".to_string());
            if let Ok(mut clipboard) = arboard::Clipboard::new() {
                let _ = clipboard.set_text(json);
            }
        }
    }

    fn params(&self) -> TheNodeUI {
        self.nodeui.clone()
    }

    fn handle_event(
        &mut self,
        event: &TheEvent,
        _project: &mut Project,
        _ui: &mut TheUI,
        _ctx: &mut TheContext,
        _server_ctx: &mut ServerContext,
    ) -> bool {
        self.nodeui.handle_event(event)
    }
}