use crate::{editor::DOCKMANAGER, prelude::*};
pub struct ImportVCode {
id: TheId,
nodeui: TheNodeUI,
}
impl Action for ImportVCode {
fn new() -> Self
where
Self: Sized,
{
let mut nodeui: TheNodeUI = TheNodeUI::default();
let item = TheNodeUIItem::Markdown("desc".into(), fl!("action_import_vcode_desc"));
nodeui.add_item(item);
Self {
id: TheId::named(&fl!("action_import_vcode")),
nodeui,
}
}
fn id(&self) -> TheId {
self.id.clone()
}
fn info(&self) -> String {
fl!("action_import_vcode_desc")
}
fn role(&self) -> ActionRole {
ActionRole::Dock
}
fn accel(&self) -> Option<TheAccelerator> {
None
}
fn is_applicable(
&self,
_map: &Map,
_ctx: &mut TheContext,
_server_ctx: &ServerContext,
) -> bool {
DOCKMANAGER.read().unwrap().dock == "Visual Code"
}
fn apply_project(
&self,
_project: &mut Project,
_ui: &mut TheUI,
ctx: &mut TheContext,
_server_ctx: &mut ServerContext,
) {
ctx.ui.open_file_requester(
TheId::named_with_id("actionImportVisualCode", Uuid::new_v4()),
"Import Visual Code".into(),
TheFileExtension::new(
"Eldiron Visual Code".into(),
vec!["eldiron_vcode".to_string()],
),
);
}
fn params(&self) -> TheNodeUI {
self.nodeui.clone()
}
fn handle_event(
&mut self,
event: &TheEvent,
project: &mut Project,
ui: &mut TheUI,
ctx: &mut TheContext,
server_ctx: &mut ServerContext,
) -> bool {
match event {
TheEvent::FileRequesterResult(id, paths) => {
if id.name == "actionImportVisualCode" {
for p in paths {
if let Ok(contents) = std::fs::read_to_string(p) {
DOCKMANAGER
.write()
.unwrap()
.import(contents, ui, ctx, project, server_ctx);
return true;
}
}
}
}
_ => {}
}
false
}
}