use serde::Deserialize;
#[derive(Debug, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct FighterDestroyedEvent {
#[serde(alias = "ID")]
id: u64,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct FighterRebuiltEvent {
#[serde(alias = "ID")]
id: u64,
loadout: String,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct DockFighterEvent {
#[serde(alias = "ID")]
id: u64,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct LaunchFighterEvent {
#[serde(alias = "ID")]
id: u64,
loadout: String,
player_controlled: bool,
}