use {
crate::elite::{
body::BodyType,
faction::{Faction, FactionConflict},
powerplay::Powerplay,
station::Station,
},
serde::Deserialize,
};
#[derive(Debug, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct CarrierJumpEvent {
body: String,
#[serde(alias = "BodyID")]
body_id: u64,
body_type: BodyType,
conflicts: Option<Vec<FactionConflict>>,
controlling_power: Option<String>,
factions: Option<Vec<Faction>>,
#[serde(alias = "MarketID")]
market_id: Option<u64>,
#[serde(flatten)]
powerplay: Option<Powerplay>,
star_pos: [f64; 3],
star_system: String,
#[serde(flatten)]
station: Option<Station>,
system_address: u64,
#[serde(default)]
docked: bool,
#[serde(default)]
taxi: bool,
#[serde(default)]
multicrew: bool,
#[serde(default)]
on_foot: bool,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct FcMaterialsEvent {
carrier_name: String,
#[serde(alias = "CarrierID")]
carrier_id: String,
#[serde(alias = "MarketID")]
market_id: Option<u64>,
}