use super::*;
use crate::physics::behaviors::BehaviorBlock;
use crate::physics::classes::{ReplicationClass, SimulationMode};
use crate::physics::collision::{CollisionMode, CollisionPolicy};
use crate::physics::emitter::*;
use crate::physics::promotion::PromotionPolicy;
use crate::physics::render_mode::{RenderMode, RepresentationMode};
use crate::physics::render_policy::RenderPolicy;
use crate::physics::semantic_binding::SemanticBinding;
fn base_entry(id: &str, name: &str) -> PresetCatalogEntry {
PresetCatalogEntry {
id: id.into(),
name: name.into(),
family: PresetFamily::Particle,
authority: AuthorityProfile::VisualOnly,
semantics: SemanticBinding::default(),
shape: SpawnShape::Sphere { radius: 1.0 },
spawn: SpawnPolicy {
mode: SpawnMode::Continuous,
rate_per_sec: 20.0,
burst_count: 0,
max_live: 300,
warmup_seconds: 0.5,
looped: true,
seed: 0,
density_scale_lod: true,
},
initialize: InitPolicy::default(),
simulate: SimPolicy {
mode: SimulationMode::Full,
gravity: [0.0, 0.0, 0.0],
drag: 0.05,
damping: 0.02,
noise: None,
forces: vec![],
lifetime: LifetimePolicy {
seconds: 8.0,
random_range: None,
},
behaviors: vec![BehaviorBlock::ParticleLite],
},
collision: CollisionPolicy {
mode: CollisionMode::None,
..CollisionPolicy::default()
},
render: RenderPolicy {
mode: RenderMode::Billboard,
..RenderPolicy::default()
},
promotion: PromotionPolicy::default(),
budgets: BudgetPolicy {
max_gpu_particles: 500,
importance: "Normal".into(),
offscreen_mode: SimulationMode::Simplified,
},
replication: ReplicationPolicy {
class: ReplicationClass::None,
},
supported_views: vec![RepresentationMode::World3D, RepresentationMode::Sprite2D],
tags: vec!["particle".into()],
}
}
pub fn catalog() -> Vec<PresetCatalogEntry> {
vec![
{
let mut e = base_entry("particle_insect_cloud", "Insect Cloud");
e.spawn.rate_per_sec = 15.0;
e.simulate.behaviors = vec![BehaviorBlock::ParticleLite, BehaviorBlock::Wobble];
e.initialize.color = [0.2, 0.2, 0.15, 0.8];
e.tags.push("insect".into());
e
},
{
let mut e = base_entry("particle_bat_flock", "Bat Flock");
e.spawn.rate_per_sec = 10.0;
e.simulate.behaviors = vec![BehaviorBlock::ParticleLite, BehaviorBlock::Seek];
e.render.mode = RenderMode::MeshInstance;
e.initialize.color = [0.15, 0.1, 0.1, 0.9];
e.tags.push("bat".into());
e
},
{
let mut e = base_entry("particle_fish_school", "Fish School");
e.spawn.rate_per_sec = 12.0;
e.simulate.behaviors = vec![BehaviorBlock::ParticleLite, BehaviorBlock::AlignToVelocity];
e.render.mode = RenderMode::MeshInstance;
e.initialize.color = [0.4, 0.6, 0.8, 0.9];
e.tags.push("fish".into());
e
},
{
let mut e = base_entry("particle_bird_murmuration", "Bird Murmuration");
e.spawn.rate_per_sec = 25.0;
e.spawn.max_live = 500;
e.simulate.behaviors = vec![BehaviorBlock::ParticleLite, BehaviorBlock::AlignToVelocity];
e.render.mode = RenderMode::MeshInstance;
e.initialize.color = [0.2, 0.2, 0.25, 0.9];
e.budgets.max_gpu_particles = 800;
e.tags.push("bird".into());
e
},
{
let mut e = base_entry("particle_nanite_cloud", "Nanite Cloud");
e.spawn.rate_per_sec = 40.0;
e.spawn.max_live = 500;
e.simulate.behaviors = vec![BehaviorBlock::ParticleLite, BehaviorBlock::Seek];
e.render.mode = RenderMode::PointCloud;
e.initialize.color = [0.5, 0.7, 1.0, 0.7];
e.tags.push("nanite".into());
e
},
{
let mut e = base_entry("particle_spirit_wisps", "Spirit Wisps");
e.spawn.rate_per_sec = 8.0;
e.simulate.behaviors = vec![BehaviorBlock::ParticleLite, BehaviorBlock::Hover, BehaviorBlock::Wobble];
e.simulate.lifetime.seconds = 10.0;
e.initialize.color = [0.6, 0.8, 1.0, 0.5];
e.tags.push("spirit".into());
e
},
{
let mut e = base_entry("particle_firefly_dance", "Firefly Dance");
e.spawn.rate_per_sec = 6.0;
e.simulate.behaviors = vec![BehaviorBlock::ParticleLite, BehaviorBlock::Wobble, BehaviorBlock::Hover];
e.simulate.lifetime.seconds = 6.0;
e.render.mode = RenderMode::PointCloud;
e.initialize.color = [0.8, 1.0, 0.3, 0.9];
e.tags.push("firefly".into());
e
},
{
let mut e = base_entry("particle_spore_cloud", "Spore Cloud");
e.spawn.rate_per_sec = 10.0;
e.simulate.behaviors = vec![BehaviorBlock::ParticleLite, BehaviorBlock::Drift];
e.simulate.gravity = [0.0, 0.1, 0.0];
e.simulate.lifetime.seconds = 12.0;
e.initialize.color = [0.5, 0.7, 0.3, 0.4];
e.semantics.trait_tags = vec!["isOrganic".into()];
e.tags.push("spore".into());
e
},
{
let mut e = base_entry("particle_debris_orbit", "Debris Orbit");
e.spawn.rate_per_sec = 5.0;
e.simulate.behaviors = vec![BehaviorBlock::Orbit];
e.render.mode = RenderMode::ShardInstance;
e.render.lit = true;
e.simulate.lifetime.seconds = 15.0;
e.tags.push("debris".into());
e
},
{
let mut e = base_entry("particle_magic_motes", "Magic Motes");
e.spawn.rate_per_sec = 12.0;
e.simulate.behaviors = vec![BehaviorBlock::ParticleLite, BehaviorBlock::Hover];
e.simulate.lifetime.seconds = 8.0;
e.initialize.color = [0.7, 0.3, 1.0, 0.7];
e.semantics.trait_tags = vec!["isDreammatter".into()];
e.tags.push("magic".into());
e
},
{
let mut e = base_entry("particle_void_particles", "Void Particles");
e.spawn.rate_per_sec = 15.0;
e.simulate.behaviors = vec![BehaviorBlock::ParticleLite, BehaviorBlock::Orbit];
e.simulate.lifetime.seconds = 6.0;
e.initialize.color = [0.1, 0.0, 0.15, 0.9];
e.semantics.trait_tags = vec!["isVoidTouched".into()];
e.tags.push("void".into());
e
},
{
let mut e = base_entry("particle_crystal_shards", "Crystal Shards");
e.spawn.rate_per_sec = 8.0;
e.simulate.behaviors = vec![BehaviorBlock::Orbit, BehaviorBlock::Hover];
e.render.mode = RenderMode::ShardInstance;
e.render.lit = true;
e.simulate.lifetime.seconds = 10.0;
e.initialize.color = [0.6, 0.8, 1.0, 0.9];
e.tags.push("crystal".into());
e
},
{
let mut e = base_entry("particle_leaf_tornado", "Leaf Tornado");
e.spawn.rate_per_sec = 20.0;
e.simulate.behaviors = vec![BehaviorBlock::Orbit, BehaviorBlock::Wobble];
e.simulate.gravity = [0.0, 0.5, 0.0];
e.simulate.lifetime.seconds = 5.0;
e.initialize.color = [0.5, 0.6, 0.2, 0.8];
e.tags.push("leaf".into());
e
},
{
let mut e = base_entry("particle_sand_vortex", "Sand Vortex");
e.spawn.rate_per_sec = 30.0;
e.spawn.max_live = 500;
e.simulate.behaviors = vec![BehaviorBlock::Orbit];
e.simulate.lifetime.seconds = 4.0;
e.initialize.color = [0.85, 0.75, 0.5, 0.6];
e.budgets.max_gpu_particles = 800;
e.tags.push("sand".into());
e
},
]
}