dreamwell-engine 1.0.0

Dreamwell pure-logic engine library — transforms, hierarchy, canon pipeline, spatial math, hashing, tile rules, validation, waymark schema, material/lighting descriptors. No SpacetimeDB dependency.
Documentation
use super::*;
use crate::physics::behaviors::BehaviorBlock;
use crate::physics::classes::{ReplicationClass, SimulationMode};
use crate::physics::collision::{CollisionMode, CollisionPolicy};
use crate::physics::emitter::*;
use crate::physics::promotion::PromotionPolicy;
use crate::physics::render_mode::{RenderMode, RepresentationMode};
use crate::physics::render_policy::RenderPolicy;
use crate::physics::semantic_binding::SemanticBinding;

fn base_entry(id: &str, name: &str) -> PresetCatalogEntry {
    PresetCatalogEntry {
        id: id.into(),
        name: name.into(),
        family: PresetFamily::Dream,
        authority: AuthorityProfile::EventReconstructable,
        semantics: SemanticBinding {
            trait_tags: vec!["isDreammatter".into()],
            ..SemanticBinding::default()
        },
        shape: SpawnShape::Sphere { radius: 0.5 },
        spawn: SpawnPolicy {
            mode: SpawnMode::Continuous,
            rate_per_sec: 10.0,
            burst_count: 0,
            max_live: 200,
            warmup_seconds: 0.0,
            looped: true,
            seed: 0,
            density_scale_lod: false,
        },
        initialize: InitPolicy::default(),
        simulate: SimPolicy {
            mode: SimulationMode::Full,
            gravity: [0.0, 0.0, 0.0],
            drag: 0.03,
            damping: 0.01,
            noise: None,
            forces: vec![],
            lifetime: LifetimePolicy {
                seconds: 5.0,
                random_range: None,
            },
            behaviors: vec![BehaviorBlock::Wobble, BehaviorBlock::Drift],
        },
        collision: CollisionPolicy {
            mode: CollisionMode::None,
            ..CollisionPolicy::default()
        },
        render: RenderPolicy {
            mode: RenderMode::Billboard,
            ..RenderPolicy::default()
        },
        promotion: PromotionPolicy::default(),
        budgets: BudgetPolicy {
            max_gpu_particles: 400,
            importance: "Normal".into(),
            offscreen_mode: SimulationMode::Simplified,
        },
        replication: ReplicationPolicy {
            class: ReplicationClass::EventOnly,
        },
        supported_views: vec![RepresentationMode::World3D, RepresentationMode::Sprite2D],
        tags: vec!["dream".into()],
    }
}

pub fn catalog() -> Vec<PresetCatalogEntry> {
    vec![
        {
            let mut e = base_entry("dream_dreammatter_bloom", "Dreammatter Bloom");
            e.spawn.rate_per_sec = 15.0;
            e.simulate.behaviors = vec![BehaviorBlock::Hover, BehaviorBlock::Wobble];
            e.simulate.lifetime.seconds = 6.0;
            e.initialize.color = [0.5, 0.3, 1.0, 0.7];
            e.tags.push("dreammatter".into());
            e.tags.push("bloom".into());
            e
        },
        {
            let mut e = base_entry("dream_dreammatter_cascade", "Dreammatter Cascade");
            e.spawn.rate_per_sec = 25.0;
            e.simulate.gravity = [0.0, -1.0, 0.0];
            e.simulate.lifetime.seconds = 4.0;
            e.render.mode = RenderMode::Ribbon;
            e.initialize.color = [0.6, 0.2, 1.0, 0.8];
            e.tags.push("dreammatter".into());
            e.tags.push("cascade".into());
            e
        },
        {
            let mut e = base_entry("dream_dreammatter_vortex", "Dreammatter Vortex");
            e.spawn.rate_per_sec = 20.0;
            e.simulate.behaviors = vec![BehaviorBlock::Orbit, BehaviorBlock::Wobble];
            e.simulate.lifetime.seconds = 5.0;
            e.initialize.color = [0.7, 0.3, 1.0, 0.9];
            e.tags.push("dreammatter".into());
            e.tags.push("vortex".into());
            e
        },
        {
            let mut e = base_entry("dream_dreammatter_crystallize", "Dreammatter Crystallize");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 30;
            e.spawn.rate_per_sec = 0.0;
            e.simulate.behaviors = vec![BehaviorBlock::Settle];
            e.simulate.lifetime.seconds = 8.0;
            e.render.mode = RenderMode::ShardInstance;
            e.render.lit = true;
            e.initialize.color = [0.8, 0.5, 1.0, 1.0];
            e.tags.push("dreammatter".into());
            e.tags.push("crystal".into());
            e
        },
        {
            let mut e = base_entry("dream_corruption_motes", "Corruption Motes");
            e.spawn.rate_per_sec = 12.0;
            e.simulate.behaviors = vec![BehaviorBlock::Drift, BehaviorBlock::Wobble];
            e.simulate.lifetime.seconds = 6.0;
            e.initialize.color = [0.4, 0.0, 0.5, 0.6];
            e.semantics.trait_tags = vec!["isVoidTouched".into(), "isCorruptible".into()];
            e.tags.push("corruption".into());
            e
        },
        {
            let mut e = base_entry("dream_corruption_tendrils", "Corruption Tendrils");
            e.spawn.rate_per_sec = 8.0;
            e.render.mode = RenderMode::Ribbon;
            e.simulate.behaviors = vec![BehaviorBlock::Seek, BehaviorBlock::Wobble];
            e.simulate.lifetime.seconds = 4.0;
            e.initialize.color = [0.3, 0.0, 0.4, 0.8];
            e.semantics.trait_tags = vec!["isVoidTouched".into()];
            e.tags.push("corruption".into());
            e.tags.push("tendril".into());
            e
        },
        {
            let mut e = base_entry("dream_corruption_pulse", "Corruption Pulse");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 40;
            e.spawn.rate_per_sec = 0.0;
            e.shape = SpawnShape::Ring {
                radius: 0.3,
                thickness: 0.1,
            };
            e.simulate.lifetime.seconds = 1.5;
            e.initialize.color = [0.5, 0.0, 0.6, 0.9];
            e.semantics.trait_tags = vec!["isVoidTouched".into()];
            e.tags.push("corruption".into());
            e.tags.push("pulse".into());
            e
        },
        {
            let mut e = base_entry("dream_corruption_shatter", "Corruption Shatter");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 50;
            e.spawn.rate_per_sec = 0.0;
            e.simulate.gravity = [0.0, -3.0, 0.0];
            e.simulate.lifetime.seconds = 3.0;
            e.render.mode = RenderMode::ShardInstance;
            e.initialize.color = [0.35, 0.0, 0.45, 1.0];
            e.semantics.trait_tags = vec!["isVoidTouched".into(), "isDestructible".into()];
            e.tags.push("corruption".into());
            e.tags.push("shatter".into());
            e
        },
        {
            let mut e = base_entry("dream_void_rift", "Void Rift");
            e.spawn.rate_per_sec = 18.0;
            e.simulate.behaviors = vec![BehaviorBlock::Orbit, BehaviorBlock::Seek];
            e.simulate.lifetime.seconds = 4.0;
            e.initialize.color = [0.05, 0.0, 0.1, 0.95];
            e.semantics.trait_tags = vec!["isVoidTouched".into(), "isDreammatter".into()];
            e.tags.push("void".into());
            e.tags.push("rift".into());
            e
        },
        {
            let mut e = base_entry("dream_void_consume", "Void Consume");
            e.spawn.rate_per_sec = 25.0;
            e.shape = SpawnShape::Sphere { radius: 1.0 };
            e.simulate.behaviors = vec![BehaviorBlock::Seek];
            e.simulate.lifetime.seconds = 2.0;
            e.initialize.color = [0.0, 0.0, 0.05, 0.9];
            e.semantics.trait_tags = vec!["isVoidTouched".into()];
            e.tags.push("void".into());
            e.tags.push("consume".into());
            e
        },
        {
            let mut e = base_entry("dream_void_echo", "Void Echo");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 20;
            e.spawn.rate_per_sec = 0.0;
            e.shape = SpawnShape::Ring {
                radius: 1.0,
                thickness: 0.2,
            };
            e.simulate.lifetime.seconds = 2.5;
            e.initialize.color = [0.1, 0.0, 0.15, 0.5];
            e.semantics.trait_tags = vec!["isVoidTouched".into()];
            e.tags.push("void".into());
            e.tags.push("echo".into());
            e
        },
        {
            let mut e = base_entry("dream_void_bloom", "Void Bloom");
            e.spawn.rate_per_sec = 8.0;
            e.simulate.behaviors = vec![BehaviorBlock::Hover, BehaviorBlock::Wobble];
            e.simulate.lifetime.seconds = 8.0;
            e.initialize.color = [0.15, 0.0, 0.25, 0.7];
            e.semantics.trait_tags = vec!["isVoidTouched".into(), "isDreammatter".into()];
            e.tags.push("void".into());
            e.tags.push("bloom".into());
            e
        },
        {
            let mut e = base_entry("dream_memory_wisps", "Memory Wisps");
            e.spawn.rate_per_sec = 6.0;
            e.simulate.behaviors = vec![BehaviorBlock::Hover, BehaviorBlock::Drift];
            e.simulate.lifetime.seconds = 10.0;
            e.render.mode = RenderMode::PointCloud;
            e.initialize.color = [0.8, 0.9, 1.0, 0.4];
            e.tags.push("memory".into());
            e
        },
        {
            let mut e = base_entry("dream_memory_echo", "Memory Echo");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 15;
            e.spawn.rate_per_sec = 0.0;
            e.simulate.lifetime.seconds = 3.0;
            e.simulate.behaviors = vec![BehaviorBlock::Drift];
            e.initialize.color = [0.7, 0.8, 1.0, 0.3];
            e.tags.push("memory".into());
            e.tags.push("echo".into());
            e
        },
        {
            let mut e = base_entry("dream_signal_pulse", "Signal Pulse");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 25;
            e.spawn.rate_per_sec = 0.0;
            e.shape = SpawnShape::Ring {
                radius: 0.2,
                thickness: 0.05,
            };
            e.simulate.lifetime.seconds = 1.0;
            e.initialize.color = [0.6, 0.8, 1.0, 0.8];
            e.tags.push("signal".into());
            e
        },
        {
            let mut e = base_entry("dream_signal_cascade", "Signal Cascade");
            e.spawn.rate_per_sec = 30.0;
            e.simulate.behaviors = vec![BehaviorBlock::Seek, BehaviorBlock::Drift];
            e.simulate.lifetime.seconds = 2.0;
            e.render.mode = RenderMode::Ribbon;
            e.initialize.color = [0.5, 0.7, 1.0, 0.7];
            e.tags.push("signal".into());
            e.tags.push("cascade".into());
            e
        },
        {
            let mut e = base_entry("dream_attestation_seal", "Attestation Seal");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 20;
            e.spawn.rate_per_sec = 0.0;
            e.shape = SpawnShape::Ring {
                radius: 0.5,
                thickness: 0.1,
            };
            e.simulate.lifetime.seconds = 3.0;
            e.simulate.behaviors = vec![BehaviorBlock::Orbit];
            e.initialize.color = [1.0, 0.85, 0.0, 0.9];
            e.tags.push("attestation".into());
            e
        },
        {
            let mut e = base_entry("dream_attestation_verify", "Attestation Verify");
            e.spawn.mode = SpawnMode::Burst;
            e.spawn.burst_count = 30;
            e.spawn.rate_per_sec = 0.0;
            e.simulate.gravity = [0.0, 0.5, 0.0];
            e.simulate.lifetime.seconds = 2.0;
            e.initialize.color = [0.3, 1.0, 0.5, 0.9];
            e.tags.push("attestation".into());
            e.tags.push("verify".into());
            e
        },
        {
            let mut e = base_entry("dream_strange_life", "Strange Life");
            e.spawn.rate_per_sec = 5.0;
            e.simulate.behaviors = vec![BehaviorBlock::ParticleLite, BehaviorBlock::Wobble, BehaviorBlock::Hover];
            e.simulate.lifetime.seconds = 12.0;
            e.render.mode = RenderMode::MeshInstance;
            e.initialize.color = [0.6, 1.0, 0.8, 0.8];
            e.semantics.trait_tags = vec!["isDreammatter".into(), "isOrganic".into()];
            e.tags.push("life".into());
            e
        },
        {
            let mut e = base_entry("dream_ambient_dream", "Ambient Dream");
            e.spawn.rate_per_sec = 4.0;
            e.simulate.behaviors = vec![BehaviorBlock::Hover, BehaviorBlock::Drift, BehaviorBlock::Wobble];
            e.simulate.lifetime.seconds = 15.0;
            e.initialize.color = [0.5, 0.4, 0.9, 0.3];
            e.tags.push("ambient".into());
            e
        },
    ]
}