use super::*;
use crate::physics::behaviors::BehaviorBlock;
use crate::physics::classes::{ReplicationClass, SimulationMode};
use crate::physics::collision::{CollisionMode, CollisionPolicy};
use crate::physics::emitter::*;
use crate::physics::promotion::PromotionPolicy;
use crate::physics::render_mode::{RenderMode, RepresentationMode};
use crate::physics::render_policy::RenderPolicy;
use crate::physics::semantic_binding::SemanticBinding;
fn base_entry(id: &str, name: &str) -> PresetCatalogEntry {
PresetCatalogEntry {
id: id.into(),
name: name.into(),
family: PresetFamily::Hazard,
authority: AuthorityProfile::AuthoritativeSurfaceEffect,
semantics: SemanticBinding {
trait_tags: vec!["isHazard".into()],
..SemanticBinding::default()
},
shape: SpawnShape::Box {
extents: [2.0, 0.5, 2.0],
},
spawn: SpawnPolicy {
mode: SpawnMode::Continuous,
rate_per_sec: 20.0,
burst_count: 0,
max_live: 300,
warmup_seconds: 0.0,
looped: true,
seed: 0,
density_scale_lod: false,
},
initialize: InitPolicy::default(),
simulate: SimPolicy {
mode: SimulationMode::Full,
gravity: [0.0, 0.3, 0.0],
drag: 0.1,
damping: 0.02,
noise: None,
forces: vec![],
lifetime: LifetimePolicy {
seconds: 3.0,
random_range: None,
},
behaviors: vec![],
},
collision: CollisionPolicy {
mode: CollisionMode::None,
..CollisionPolicy::default()
},
render: RenderPolicy {
mode: RenderMode::Billboard,
..RenderPolicy::default()
},
promotion: PromotionPolicy::default(),
budgets: BudgetPolicy {
max_gpu_particles: 500,
importance: "High".into(),
offscreen_mode: SimulationMode::Simplified,
},
replication: ReplicationPolicy {
class: ReplicationClass::EventOnly,
},
supported_views: vec![RepresentationMode::World3D, RepresentationMode::Sprite2D],
tags: vec!["hazard".into()],
}
}
pub fn catalog() -> Vec<PresetCatalogEntry> {
vec![
{
let mut e = base_entry("hazard_fire_patch", "Fire Patch");
e.spawn.rate_per_sec = 30.0;
e.simulate.gravity = [0.0, 1.5, 0.0];
e.simulate.lifetime.seconds = 1.0;
e.initialize.color = [1.0, 0.4, 0.0, 0.9];
e.semantics.trait_tags = vec!["isHazard".into(), "isFlammable".into()];
e.semantics.signal_tags = vec!["signal.ignited".into()];
e.tags.push("fire".into());
e
},
{
let mut e = base_entry("hazard_poison_cloud", "Poison Cloud");
e.spawn.rate_per_sec = 15.0;
e.simulate.gravity = [0.0, 0.2, 0.0];
e.simulate.behaviors = vec![BehaviorBlock::Drift];
e.simulate.lifetime.seconds = 5.0;
e.initialize.color = [0.3, 0.7, 0.1, 0.4];
e.tags.push("poison".into());
e
},
{
let mut e = base_entry("hazard_acid_pool", "Acid Pool");
e.spawn.rate_per_sec = 10.0;
e.shape = SpawnShape::Ring {
radius: 1.5,
thickness: 0.3,
};
e.simulate.gravity = [0.0, 0.1, 0.0];
e.simulate.lifetime.seconds = 2.0;
e.initialize.color = [0.4, 0.9, 0.1, 0.6];
e.semantics.trait_tags = vec!["isHazard".into(), "isLiquid".into()];
e.tags.push("acid".into());
e
},
{
let mut e = base_entry("hazard_electric_field", "Electric Field");
e.spawn.rate_per_sec = 25.0;
e.simulate.gravity = [0.0, 0.0, 0.0];
e.simulate.behaviors = vec![BehaviorBlock::Wobble];
e.simulate.lifetime.seconds = 0.5;
e.render.mode = RenderMode::Beam;
e.initialize.color = [0.5, 0.7, 1.0, 0.9];
e.semantics.trait_tags = vec!["isHazard".into(), "isConductive".into()];
e.tags.push("electric".into());
e
},
{
let mut e = base_entry("hazard_freeze_zone", "Freeze Zone");
e.spawn.rate_per_sec = 12.0;
e.simulate.gravity = [0.0, -0.1, 0.0];
e.simulate.lifetime.seconds = 3.0;
e.initialize.color = [0.6, 0.85, 1.0, 0.5];
e.semantics.trait_tags = vec!["isHazard".into(), "isFrozen".into()];
e.tags.push("freeze".into());
e
},
{
let mut e = base_entry("hazard_corruption_zone", "Corruption Zone");
e.spawn.rate_per_sec = 18.0;
e.simulate.gravity = [0.0, 0.0, 0.0];
e.simulate.behaviors = vec![BehaviorBlock::Wobble, BehaviorBlock::Drift];
e.simulate.lifetime.seconds = 4.0;
e.initialize.color = [0.4, 0.0, 0.5, 0.7];
e.semantics.trait_tags = vec!["isHazard".into(), "isVoidTouched".into()];
e.tags.push("corruption".into());
e
},
{
let mut e = base_entry("hazard_radiation_glow", "Radiation Glow");
e.spawn.rate_per_sec = 10.0;
e.shape = SpawnShape::Sphere { radius: 1.0 };
e.simulate.gravity = [0.0, 0.0, 0.0];
e.simulate.lifetime.seconds = 2.0;
e.initialize.color = [0.3, 1.0, 0.2, 0.5];
e.tags.push("radiation".into());
e
},
{
let mut e = base_entry("hazard_spike_trap", "Spike Trap");
e.spawn.mode = SpawnMode::Burst;
e.spawn.burst_count = 20;
e.spawn.rate_per_sec = 0.0;
e.shape = SpawnShape::Line { length: 1.0 };
e.simulate.gravity = [0.0, -5.0, 0.0];
e.simulate.lifetime.seconds = 1.5;
e.initialize.color = [0.7, 0.7, 0.72, 1.0];
e.semantics.trait_tags = vec!["isHazard".into(), "isMetal".into()];
e.tags.push("trap".into());
e
},
{
let mut e = base_entry("hazard_lava_bubble", "Lava Bubble");
e.spawn.rate_per_sec = 8.0;
e.shape = SpawnShape::Ring {
radius: 2.0,
thickness: 0.5,
};
e.simulate.gravity = [0.0, 0.5, 0.0];
e.simulate.lifetime.seconds = 2.0;
e.initialize.color = [1.0, 0.3, 0.0, 0.9];
e.semantics.trait_tags = vec!["isHazard".into(), "isHeated".into()];
e.tags.push("lava".into());
e
},
{
let mut e = base_entry("hazard_void_rift", "Void Rift");
e.spawn.rate_per_sec = 20.0;
e.shape = SpawnShape::Sphere { radius: 0.5 };
e.simulate.gravity = [0.0, 0.0, 0.0];
e.simulate.behaviors = vec![BehaviorBlock::Orbit];
e.simulate.lifetime.seconds = 3.0;
e.initialize.color = [0.1, 0.0, 0.2, 0.9];
e.semantics.trait_tags = vec!["isHazard".into(), "isVoidTouched".into(), "isDreammatter".into()];
e.tags.push("void".into());
e
},
]
}