#[cfg(feature = "cos")]
pub mod cos_player {
use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Player {
pub clan: Clan,
pub tag: String,
pub name: String,
pub character_id: String,
pub town_hall_level: i32,
pub town_hall_weapon_level: Option<i32>,
pub builder_hall_level: Option<i32>,
pub exp_level: i32,
pub trophies: i32,
pub trophy_league_id: i32,
pub legend_trophies: i32,
pub war_stars: i32,
pub versus_trophies: i32,
pub versus_battle_wins: i32,
pub location_id: String,
pub official_location: Option<String>,
pub donations: i32,
pub donations_received: i32,
pub attack_wins: i32,
pub defense_wins: i32,
pub best_trophies: i32,
pub best_versus_trophies: i32,
pub info: Info,
pub languages: Vec<Option<serde_json::Value>>,
pub labels: Vec<i32>,
pub reputation: i32,
pub is_vip: bool,
pub skills: Vec<Skill>,
pub player_history_start_date: String,
pub achievements: Vec<Achievement>,
pub troops: Vec<Hero>,
pub spells: Vec<Hero>,
pub heroes: Vec<Hero>,
pub super_troops: Vec<SuperTroop>,
pub date_added: String,
pub best_donations: BestDonations,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct Achievement {
pub id: i32,
pub stars: i32,
pub value: i32,
pub target: i32,
pub order: i32,
pub village: Village,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct BestDonations {
pub val: i32,
pub date: String,
}
#[derive(Debug, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Clan {
pub tag: String,
pub name: String,
pub badge: String,
pub role: String,
pub rank: i32,
pub previous_rank: i32,
}
#[derive(Debug, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Hero {
pub id: i32,
pub order: i32,
pub level: i32,
pub max_level_for_player: i32,
pub max_level: i32,
pub village: Village,
pub is_dark: Option<bool>,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct Info {}
#[derive(Debug, Serialize, Deserialize)]
pub struct Skill {
pub id: i32,
pub count: i32,
}
#[derive(Debug, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct SuperTroop {
pub id: i32,
pub api_name: String,
pub wiki_path: String,
pub original_troop_id: i32,
pub min_original_level: i32,
pub order: i32,
pub level: i32,
pub max_level: i32,
pub max_level_for_player: i32,
pub is_unlocked: bool,
pub is_active: bool,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub enum Village {
#[serde(rename = "builder")]
BuilderBase,
#[serde(rename = "home")]
Home,
}
}