#[cfg(feature = "cos")]
pub mod cos_clan {
use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Clan {
pub tag: String,
pub name: String,
#[serde(rename = "type")]
pub clan_type: String,
pub description: String,
pub location_id: String,
pub badge_urls: BadgeUrls,
pub clan_level: i32,
pub clan_points: i32,
pub clan_versus_points: i32,
pub required_trophies: i32,
pub war_frequency: String,
pub war_win_streak: i32,
pub war_league: i32,
pub war_wins: i32,
pub is_war_log_public: bool,
pub members: i32,
pub labels: Vec<i32>,
pub reputation: i32,
pub skills: Vec<Skill>,
pub cool_down_refresh_player_end_time: i64,
pub info: Info,
pub has_detailed_history: bool,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct BadgeUrls {
pub small: String,
pub large: String,
pub medium: String,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct Info {}
#[derive(Debug, Serialize, Deserialize)]
pub struct Skill {
pub id: i32,
pub count: i32,
}
}