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use crate::{Color, PaintNode, PipelineNode, ScalingFilter};
use glib::{
object::{Cast, IsA},
translate::*,
};
use std::fmt;
glib_wrapper! {
pub struct TextureNode(Object<ffi::ClutterTextureNode, ffi::ClutterTextureNodeClass, TextureNodeClass>) @extends PipelineNode, PaintNode;
match fn {
get_type => || ffi::clutter_texture_node_get_type(),
}
}
impl TextureNode {
/// Creates a new `PaintNode` that will paint the passed `texture`.
///
/// This function will take a reference on `texture`, so it is safe to
/// call `cogl_object_unref` on `texture` when it returns.
///
/// The `color` must not be pre-multiplied with its `Color.alpha`
/// channel value; if `color` is `None`, a fully opaque white color will
/// be used for blending.
/// ## `texture`
/// a `cogl::Texture`
/// ## `color`
/// a `Color` used for blending, or `None`
/// ## `min_filter`
/// the minification filter for the texture
/// ## `mag_filter`
/// the magnification filter for the texture
///
/// # Returns
///
/// the newly created `PaintNode`.
/// Use `PaintNodeExt::unref` when done
pub fn new<P: IsA<cogl::Texture>>(
texture: &P,
color: Option<&Color>,
min_filter: ScalingFilter,
mag_filter: ScalingFilter,
) -> TextureNode {
unsafe {
PaintNode::from_glib_full(ffi::clutter_texture_node_new(
texture.as_ref().to_glib_none().0,
color.to_glib_none().0,
min_filter.to_glib(),
mag_filter.to_glib(),
))
.unsafe_cast()
}
}
}
impl fmt::Display for TextureNode {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "TextureNode")
}
}