use glib::translate::*;
use std::fmt;
glib_wrapper! {
pub struct ShaderInt(Object<ffi::ClutterShaderInt, ShaderIntClass>);
match fn {
get_type => || ffi::clutter_shader_int_get_type(),
}
}
impl ShaderInt {}
impl fmt::Display for ShaderInt {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "ShaderInt")
}
}