use glib::translate::*;
use std::fmt;
glib_wrapper! {
pub struct ShaderMatrix(Object<ffi::ClutterShaderMatrix, ShaderMatrixClass>);
match fn {
get_type => || ffi::clutter_shader_matrix_get_type(),
}
}
impl ShaderMatrix {}
impl fmt::Display for ShaderMatrix {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "ShaderMatrix")
}
}