use glib::translate::*;
use std::fmt;
glib_wrapper! {
pub struct ShaderFloat(Object<ffi::ClutterShaderFloat, ShaderFloatClass>);
match fn {
get_type => || ffi::clutter_shader_float_get_type(),
}
}
impl ShaderFloat {}
impl fmt::Display for ShaderFloat {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "ShaderFloat")
}
}