civ_map_generator 0.1.10

A civilization map generator
Documentation
// Auto-generated by build.rs, DO NOT EDIT
use super::EnumStr;
use enum_map::Enum;
use serde::{Deserialize, Serialize};

#[derive(Enum, PartialEq, Eq, Clone, Copy, Hash, Serialize, Deserialize, Debug)]
pub enum BaseTerrain {
    Ocean,
    Coast,
    Grassland,
    Plain,
    Tundra,
    Desert,
    Lake,
    Snow,
}

impl EnumStr for BaseTerrain {
    fn as_str(&self) -> &'static str {
        match self {
            BaseTerrain::Ocean => "Ocean",
            BaseTerrain::Coast => "Coast",
            BaseTerrain::Grassland => "Grassland",
            BaseTerrain::Plain => "Plain",
            BaseTerrain::Tundra => "Tundra",
            BaseTerrain::Desert => "Desert",
            BaseTerrain::Lake => "Lake",
            BaseTerrain::Snow => "Snow",
        }
    }

    fn from_str(s: &str) -> Self {
        match s {
            "Ocean" => BaseTerrain::Ocean,
            "Coast" => BaseTerrain::Coast,
            "Grassland" => BaseTerrain::Grassland,
            "Plain" => BaseTerrain::Plain,
            "Tundra" => BaseTerrain::Tundra,
            "Desert" => BaseTerrain::Desert,
            "Lake" => BaseTerrain::Lake,
            "Snow" => BaseTerrain::Snow,
            _ => panic!("Invalid value for {}: {{}}", s),
        }
    }
}