#pragma once
#include "box2d/types.h"
b2CastOutput b2AABB_RayCast( b2AABB a, b2Vec2 p1, b2Vec2 p2 );
static inline float b2Perimeter( b2AABB a )
{
float wx = a.upperBound.x - a.lowerBound.x;
float wy = a.upperBound.y - a.lowerBound.y;
return 2.0f * ( wx + wy );
}
static inline bool b2EnlargeAABB( b2AABB* a, b2AABB b )
{
bool changed = false;
if ( b.lowerBound.x < a->lowerBound.x )
{
a->lowerBound.x = b.lowerBound.x;
changed = true;
}
if ( b.lowerBound.y < a->lowerBound.y )
{
a->lowerBound.y = b.lowerBound.y;
changed = true;
}
if ( a->upperBound.x < b.upperBound.x )
{
a->upperBound.x = b.upperBound.x;
changed = true;
}
if ( a->upperBound.y < b.upperBound.y )
{
a->upperBound.y = b.upperBound.y;
changed = true;
}
return changed;
}
static inline bool b2AABB_Overlaps( b2AABB a, b2AABB b )
{
b2Vec2 d1 = { b.lowerBound.x - a.upperBound.x, b.lowerBound.y - a.upperBound.y };
b2Vec2 d2 = { a.lowerBound.x - b.upperBound.x, a.lowerBound.y - b.upperBound.y };
if ( d1.x > 0.0f || d1.y > 0.0f )
return false;
if ( d2.x > 0.0f || d2.y > 0.0f )
return false;
return true;
}