use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
use bevy_mod_picking::{
DebugEventsPickingPlugin, DefaultPickingPlugins, PickableBundle, PickingCameraBundle,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(DefaultPickingPlugins) .add_plugin(DebugEventsPickingPlugin) .add_startup_system(setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn((
MaterialMesh2dBundle {
mesh: meshes.add(Mesh::from(shape::Quad::default())).into(),
transform: Transform::default().with_scale(Vec3::splat(128.)),
material: materials.add(ColorMaterial::from(Color::PURPLE)),
..default()
},
PickableBundle::default(), ));
commands.spawn(
(Camera2dBundle::default(), PickingCameraBundle::default()), );
}