use bevy::{prelude::*, window::PresentMode};
use bevy_mod_picking::{DefaultPickingPlugins, NoDeselect, PickableBundle, PickingCameraBundle};
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
window: WindowDescriptor {
present_mode: PresentMode::AutoNoVsync, ..default()
},
..default()
}))
.add_plugins(DefaultPickingPlugins) .add_startup_system(setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..Default::default()
},
PickableBundle::default(),
));
commands.spawn((
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.0, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..Default::default()
},
PickableBundle::default(),
));
commands.spawn((
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(1.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(1.5, 0.5, 0.0),
..Default::default()
},
PickableBundle::default(),
NoDeselect,
));
commands.spawn(PointLightBundle {
transform: Transform::from_xyz(4.0, 8.0, 4.0),
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..Default::default()
},
..Default::default()
});
commands.spawn((
Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..Default::default()
},
PickingCameraBundle::default(),
));
}