bevy_mod_picking 0.11.0

A 3D mouse picking and raycasting plugin for Bevy.
Documentation
use bevy::{prelude::*, window::PresentMode};

use bevy_mod_picking::{
    DebugCursorPickingPlugin, DebugEventsPickingPlugin, DefaultPickingPlugins, PickableBundle,
    PickingCameraBundle,
};

fn main() {
    App::new()
        .add_plugins(DefaultPlugins.set(WindowPlugin {
            window: WindowDescriptor {
                present_mode: PresentMode::AutoNoVsync, // Reduce input latency
                ..default()
            },
            ..default()
        }))
        .add_plugins(DefaultPickingPlugins) // <- Adds picking, interaction, and highlighting
        .add_plugin(DebugCursorPickingPlugin) // <- Adds the debug cursor (optional)
        .add_plugin(DebugEventsPickingPlugin) // <- Adds debug event logging (optional)
        .add_startup_system(setup)
        .run();
}

/// set up a simple 3D scene
fn setup(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<StandardMaterial>>,
) {
    commands.spawn((
        PbrBundle {
            mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
            material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
            ..Default::default()
        },
        PickableBundle::default(), // <- Makes the mesh pickable.
    ));
    commands.spawn((
        PbrBundle {
            mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
            material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
            transform: Transform::from_xyz(0.0, 0.5, 0.0),
            ..Default::default()
        },
        PickableBundle::default(), // <- Makes the mesh pickable.
    ));
    commands.spawn(PointLightBundle {
        point_light: PointLight {
            intensity: 1500.0,
            shadows_enabled: true,
            ..Default::default()
        },
        transform: Transform::from_xyz(4.0, 8.0, 4.0),
        ..Default::default()
    });
    commands.spawn((
        Camera3dBundle {
            transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
            ..Default::default()
        },
        PickingCameraBundle::default(), // <- Sets the camera to use for picking.
    ));
}