use bevy::prelude::*;
use bevy_mod_picking::{DefaultPickingPlugins, PickableBundle, PickingCameraBundle, PickingEvent};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(DefaultPickingPlugins) .add_startup_system(setup)
.add_system_to_stage(CoreStage::PostUpdate, print_events)
.run();
}
pub fn print_events(mut events: EventReader<PickingEvent>) {
for event in events.iter() {
match event {
PickingEvent::Selection(e) => info!("A selection event happened: {:?}", e),
PickingEvent::Hover(e) => info!("Egads! A hover event!? {:?}", e),
PickingEvent::Clicked(e) => info!("Gee Willikers, it's a click! {:?}", e),
}
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..Default::default()
},
PickableBundle::default(), ));
commands.spawn((
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..Default::default()
},
PickableBundle::default(), ));
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..Default::default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..Default::default()
});
commands.spawn((
Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..Default::default()
},
PickingCameraBundle::default(), ));
}