use super::{circle_edge_outside, outward_direction, random_color};
use crate::gui::effect::PresetEffectOptions;
use crate::gui::effect::particle::Particle;
use rand::Rng;
use std::f32::consts::PI;
pub fn spawn(pos: f32, options: &PresetEffectOptions, width: f32, height: f32) -> Particle {
let spawn_pos =
if rand::rng().random::<f32>() > 0.3 { rand::rng().random_range(0.25..0.75) } else { pos };
let gap = 6.0;
let (x, y) = circle_edge_outside(spawn_pos, width, height, gap);
let (out_x, out_y) = outward_direction(spawn_pos);
let speed = rand::rng().random_range(15.0..30.0) * options.speed;
let vx = out_x * speed * 0.3 + rand::rng().random_range(-5.0..5.0) * options.speed;
let vy = -speed.abs() + out_y * speed * 0.3;
let color = if options.particle_colors.is_empty() {
let gray = rand::rng().random_range(0.4..0.7);
[gray, gray, gray, 1.0]
} else {
random_color(options)
};
let lifetime = rand::rng().random_range(2.0..4.0) / options.speed;
let phase = rand::rng().random_range(0.0..2.0 * PI);
let (size_min, size_max) = options.particle_size;
let size = rand::rng().random_range(size_min * 0.5..size_max * 0.8).max(3.0);
let mut particle = Particle::new(x, y)
.with_size(size)
.with_color(color)
.with_velocity(vx, vy)
.with_lifetime(lifetime);
particle.custom = phase;
particle
}
pub fn update(
particle: &mut Particle,
dt: f32,
time: f32,
options: &PresetEffectOptions,
width: f32,
height: f32,
) {
let cx = width / 2.0;
let cy = height / 2.0;
let circle_radius = width.min(height) / 2.0;
let phase = particle.custom;
let sway_amplitude = 30.0 * options.speed;
let sway_frequency = 2.0 * options.speed;
let sway = sway_amplitude * (time * sway_frequency + phase).sin();
particle.velocity.0 = sway;
particle.velocity.1 *= 0.99;
particle.update(dt);
let px = particle.position.0 - cx;
let py = particle.position.1 - cy;
let pdist = (px * px + py * py).sqrt();
let min_dist = circle_radius + particle.size * 0.5 + 4.0;
if pdist < min_dist && pdist > 0.001 {
let push_x = px / pdist;
let push_y = py / pdist;
particle.position.0 = cx + push_x * min_dist;
particle.position.1 = cy + push_y * min_dist;
}
let life_ratio = (particle.lifetime / 0.5).min(1.0);
particle.alpha = life_ratio.max(0.3);
let age = particle.age();
let (size_min, size_max) = options.particle_size;
let base_size = rand::rng().random_range(size_min * 0.5..size_max * 0.8).max(3.0);
particle.size = base_size * (1.0 + age * 1.5);
}