use super::{circle_edge_outside, random_color};
use crate::gui::effect::PresetEffectOptions;
use crate::gui::effect::particle::Particle;
use rand::Rng;
use std::f32::consts::PI;
pub fn spawn(pos: f32, options: &PresetEffectOptions, width: f32, height: f32) -> Particle {
let gap = rand::rng().random_range(5.0..15.0);
let (x, y) = circle_edge_outside(pos, width, height, gap);
let angle = pos * 2.0 * PI;
let tangent_x = -angle.sin();
let tangent_y = angle.cos();
let radial_x = angle.cos();
let radial_y = angle.sin();
let tangent_speed = rand::rng().random_range(20.0..40.0) * options.speed;
let radial_speed = rand::rng().random_range(-10.0..10.0) * options.speed;
let vx = tangent_x * tangent_speed + radial_x * radial_speed;
let vy = tangent_y * tangent_speed + radial_y * radial_speed;
let color = if options.particle_colors.is_empty() {
let hue = rand::rng().random_range(0.0..1.0);
if hue < 0.1 {
[1.0, 1.0, 1.0, 1.0]
} else {
match ((hue - 0.1) * 4.0 / 0.9) as i32 {
0 => [0.4, 0.2, 0.8, 1.0], 1 => [0.2, 0.3, 0.9, 1.0], 2 => [0.3, 0.6, 0.9, 1.0], _ => [0.6, 0.3, 0.7, 1.0], }
}
} else {
random_color(options)
};
let (size_min, size_max) = options.particle_size;
let size = rand::rng().random_range(size_min * 0.2..size_max * 0.4).max(2.0);
let lifetime = rand::rng().random_range(2.0..4.0) / options.speed;
let mut particle = Particle::new(x, y)
.with_size(size)
.with_color(color)
.with_velocity(vx, vy)
.with_lifetime(lifetime);
particle.custom = rand::rng().random_range(0.0..PI * 2.0);
particle
}
pub fn update(
particle: &mut Particle,
dt: f32,
time: f32,
options: &PresetEffectOptions,
width: f32,
height: f32,
) {
let cx = width / 2.0;
let cy = height / 2.0;
let circle_radius = width.min(height) / 2.0;
let weave = (time * 3.0 * options.speed + particle.custom).sin() * 20.0;
let px = particle.position.0 - cx;
let py = particle.position.1 - cy;
let pdist = (px * px + py * py).sqrt();
if pdist > 0.001 {
let tangent_x = -py / pdist;
let tangent_y = px / pdist;
particle.velocity.0 += tangent_x * weave * dt;
particle.velocity.1 += tangent_y * weave * dt;
}
particle.update(dt);
let px = particle.position.0 - cx;
let py = particle.position.1 - cy;
let pdist = (px * px + py * py).sqrt();
let min_dist = circle_radius + 5.0;
let max_dist = circle_radius + 50.0;
if pdist < min_dist && pdist > 0.001 {
let push_x = px / pdist;
let push_y = py / pdist;
particle.position.0 = cx + push_x * min_dist;
particle.position.1 = cy + push_y * min_dist;
} else if pdist > max_dist && pdist > 0.001 {
let push_x = px / pdist;
let push_y = py / pdist;
particle.position.0 = cx + push_x * max_dist;
particle.position.1 = cy + push_y * max_dist;
}
let twinkle = (time * 5.0 + particle.custom * 2.0).sin() * 0.2 + 0.8;
let age = particle.age();
particle.alpha = (twinkle * (1.0 - age * 0.3)).max(0.4);
}