use super::random_color;
use crate::gui::effect::PresetEffectOptions;
use crate::gui::effect::particle::Particle;
use rand::Rng;
use std::f32::consts::PI;
pub fn spawn(_pos: f32, options: &PresetEffectOptions, width: f32, height: f32) -> Particle {
let spawn_side = rand::rng().random_range(0.0..1.0);
let (x, y) = if spawn_side < 0.5 {
(rand::rng().random_range(width * 0.3..width + 50.0), -rand::rng().random_range(10.0..50.0))
} else {
(
width + rand::rng().random_range(10.0..50.0),
rand::rng().random_range(-50.0..height * 0.5),
)
};
let angle = rand::rng().random_range(PI * 0.6..PI * 0.8); let speed = rand::rng().random_range(150.0..300.0) * options.speed;
let vx = angle.cos() * speed;
let vy = -angle.sin() * speed;
let color = if options.particle_colors.is_empty() {
let r = rand::rng().random_range(0.9..1.0);
let g = rand::rng().random_range(0.5..0.8);
let b = rand::rng().random_range(0.1..0.3);
[r, g, b, 1.0]
} else {
random_color(options)
};
let (size_min, size_max) = options.particle_size;
let size = rand::rng().random_range(size_min * 0.4..size_max * 0.7).max(3.0);
let lifetime = rand::rng().random_range(0.8..1.5) / options.speed;
let mut particle = Particle::new(x, y)
.with_size(size)
.with_color(color)
.with_velocity(vx, vy)
.with_lifetime(lifetime);
particle.custom = rand::rng().random_range(20.0..40.0);
particle
}
pub fn update(
particle: &mut Particle,
dt: f32,
_time: f32,
_options: &PresetEffectOptions,
width: f32,
height: f32,
) {
let cx = width / 2.0;
let cy = height / 2.0;
let circle_radius = width.min(height) / 2.0;
particle.update(dt);
let px = particle.position.0 - cx;
let py = particle.position.1 - cy;
let dist = (px * px + py * py).sqrt();
if dist < circle_radius + 10.0 && dist > 0.001 {
let push_x = px / dist;
let push_y = py / dist;
particle.position.0 = cx + push_x * (circle_radius + 12.0);
particle.position.1 = cy + push_y * (circle_radius + 12.0);
let tangent_x = -push_y;
let tangent_y = push_x;
let speed = (particle.velocity.0.powi(2) + particle.velocity.1.powi(2)).sqrt();
particle.velocity.0 = tangent_x * speed * 0.8 + push_x * speed * 0.2;
particle.velocity.1 = tangent_y * speed * 0.8 + push_y * speed * 0.2;
}
if particle.position.0 < -50.0 || particle.position.1 > height + 50.0 {
particle.lifetime = 0.0;
}
particle.alpha = 1.0;
}