use super::{circle_edge_outside, random_color};
use crate::gui::effect::PresetEffectOptions;
use crate::gui::effect::particle::Particle;
use rand::Rng;
use std::f32::consts::PI;
pub fn spawn(pos: f32, options: &PresetEffectOptions, width: f32, height: f32) -> Particle {
let orbit_layer = rand::rng().random_range(0..3);
let gap = 10.0 + orbit_layer as f32 * 15.0;
let (x, y) = circle_edge_outside(pos, width, height, gap);
let angle = pos * 2.0 * PI;
let tangent_x = -angle.sin();
let tangent_y = angle.cos();
let base_speed = 60.0 - orbit_layer as f32 * 15.0;
let speed = rand::rng().random_range(base_speed * 0.8..base_speed * 1.2) * options.speed;
let direction = if orbit_layer % 2 == 0 { 1.0 } else { -1.0 };
let vx = tangent_x * speed * direction;
let vy = tangent_y * speed * direction;
let color = if options.particle_colors.is_empty() {
match orbit_layer {
0 => [1.0, 0.8, 0.3, 1.0], 1 => [0.6, 0.8, 1.0, 1.0], _ => [1.0, 0.6, 0.8, 1.0], }
} else {
random_color(options)
};
let (size_min, size_max) = options.particle_size;
let size = rand::rng().random_range(size_min * 0.3..size_max * 0.5).max(2.0);
let lifetime = rand::rng().random_range(3.0..5.0) / options.speed;
let mut particle = Particle::new(x, y)
.with_size(size)
.with_color(color)
.with_velocity(vx, vy)
.with_lifetime(lifetime);
particle.custom = orbit_layer as f32 + pos * 0.001;
particle
}
pub fn update(
particle: &mut Particle,
dt: f32,
_time: f32,
_options: &PresetEffectOptions,
width: f32,
height: f32,
) {
let cx = width / 2.0;
let cy = height / 2.0;
let circle_radius = width.min(height) / 2.0;
particle.update(dt);
let orbit_layer = particle.custom.floor() as i32;
let target_gap = 10.0 + orbit_layer as f32 * 15.0;
let target_dist = circle_radius + target_gap;
let px = particle.position.0 - cx;
let py = particle.position.1 - cy;
let pdist = (px * px + py * py).sqrt();
if pdist > 0.001 {
let correction = (target_dist - pdist) * 0.1;
let push_x = px / pdist;
let push_y = py / pdist;
particle.position.0 += push_x * correction;
particle.position.1 += push_y * correction;
let current_angle = py.atan2(px);
let tangent_x = -current_angle.sin();
let tangent_y = current_angle.cos();
let speed = (particle.velocity.0.powi(2) + particle.velocity.1.powi(2)).sqrt();
let direction = if orbit_layer % 2 == 0 { 1.0 } else { -1.0 };
particle.velocity.0 = tangent_x * speed * direction;
particle.velocity.1 = tangent_y * speed * direction;
}
particle.alpha = 0.9;
}