pub struct ExtractedSprite {
    pub entity: Entity,
    pub transform: GlobalTransform,
    pub color: Color,
    pub rect: Option<Rect>,
    pub custom_size: Option<Vec2>,
    pub image_handle_id: HandleId,
    pub flip_x: bool,
    pub flip_y: bool,
    pub anchor: Vec2,
}

Fields§

§entity: Entity§transform: GlobalTransform§color: Color§rect: Option<Rect>

Select an area of the texture

§custom_size: Option<Vec2>

Change the on-screen size of the sprite

§image_handle_id: HandleId

Handle to the Image of this sprite PERF: storing a HandleId instead of Handle<Image> enables some optimizations (ExtractedSprite becomes Copy and doesn’t need to be dropped)

§flip_x: bool§flip_y: bool§anchor: Vec2

Trait Implementations§

Returns a copy of the value. Read more
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Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more
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