Struct bevy::ecs::entity::Entity

pub struct Entity { /* private fields */ }
Expand description

Lightweight identifier of an entity.

The identifier is implemented using a generational index: a combination of an index and a generation. This allows fast insertion after data removal in an array while minimizing loss of spatial locality.

Usage

This data type is returned by iterating a Query that has Entity as part of its query fetch type parameter (learn more). It can also be obtained by calling EntityCommands::id or EntityMut::id.

fn setup(mut commands: Commands) {
    // Calling `spawn` returns `EntityCommands`.
    let entity = commands.spawn(SomeComponent).id();
}

fn exclusive_system(world: &mut World) {
    // Calling `spawn` returns `EntityMut`.
    let entity = world.spawn(SomeComponent).id();
}

It can be used to refer to a specific entity to apply EntityCommands, or to call Query::get (or similar methods) to access its components.

fn dispose_expired_food(mut commands: Commands, query: Query<Entity, With<Expired>>) {
    for food_entity in &query {
        commands.entity(food_entity).despawn();
    }
}

Implementations§

Creates a new entity reference with the specified index and a generation of 0.

Note

Spawning a specific entity value is rarely the right choice. Most apps should favor Commands::spawn. This method should generally only be used for sharing entities across apps, and only when they have a scheme worked out to share an index space (which doesn’t happen by default).

In general, one should not try to synchronize the ECS by attempting to ensure that Entity lines up between instances, but instead insert a secondary identifier as a component.

There are still some use cases where it might be appropriate to use this function externally.

Examples

Initializing a collection (e.g. array or Vec) with a known size:

// Create a new array of size 10 and initialize it with (invalid) entities.
let mut entities: [Entity; 10] = [Entity::from_raw(0); 10];

// ... replace the entities with valid ones.

Deriving Reflect for a component that has an Entity field:

#[derive(Reflect, Component)]
#[reflect(Component)]
pub struct MyStruct {
    pub entity: Entity,
}

impl FromWorld for MyStruct {
    fn from_world(_world: &mut World) -> Self {
        Self {
            entity: Entity::from_raw(u32::MAX),
        }
    }
}

Convert to a form convenient for passing outside of rust.

Only useful for identifying entities within the same instance of an application. Do not use for serialization between runs.

No particular structure is guaranteed for the returned bits.

Reconstruct an Entity previously destructured with Entity::to_bits.

Only useful when applied to results from to_bits in the same instance of an application.

Return a transiently unique identifier.

No two simultaneously-live entities share the same index, but dead entities’ indices may collide with both live and dead entities. Useful for compactly representing entities within a specific snapshot of the world, such as when serializing.

Returns the generation of this Entity’s index. The generation is incremented each time an entity with a given index is despawned. This serves as a “count” of the number of times a given index has been reused (index, generation) pairs uniquely identify a given Entity.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Deserialize this value from the given Serde deserializer. Read more
Converts to this type from the input type.
Constructs a concrete instance of Self from a reflected value.
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Feeds a slice of this type into the given Hasher. Read more
This method returns an Ordering between self and other. Read more
Compares and returns the maximum of two values. Read more
Compares and returns the minimum of two values. Read more
Restrict a value to a certain interval. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Returns the type name of the underlying type.
Returns the TypeInfo of the underlying type. Read more
Returns the value as a Box<dyn Any>.
Returns the value as a &dyn Any.
Returns the value as a &mut dyn Any.
Casts this type to a boxed reflected value.
Casts this type to a reflected value.
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Clones the value as a Reflect trait object. Read more
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Returns a mutable enumeration of “kinds” of type. Read more
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Returns a hash of the value (which includes the type). Read more
Returns a “partial equality” comparison result. Read more
Debug formatter for the value. Read more
Returns a serializable version of the value. Read more
Serialize this value into the given Serde serializer. Read more
Returns the compile-time info for the underlying type. Read more

SAFETY: no component or archetype access

Per archetype/table state used by this WorldQuery to fetch Self::Item
The item returned by this WorldQuery
The read-only variant of this WorldQuery, which satisfies the ReadOnlyWorldQuery trait.
State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch. Read more
This function manually implements subtyping for the query items.
Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators. Read more
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
Creates a new instance of this fetch. Read more
While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
Safety Read more

SAFETY: access is read only

Auto Trait Implementations§

Blanket Implementations§

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Immutably borrows from an owned value. Read more
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more
Compare self to key and return true if they are equal.

Returns the argument unchanged.

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