Struct bevy::render::texture::Image

pub struct Image {
    pub data: Vec<u8, Global>,
    pub texture_descriptor: TextureDescriptor<Option<&'static str>>,
    pub sampler_descriptor: ImageSampler,
    pub texture_view_descriptor: Option<TextureViewDescriptor<'static>>,
}

Fields§

§data: Vec<u8, Global>§texture_descriptor: TextureDescriptor<Option<&'static str>>§sampler_descriptor: ImageSampler

The ImageSampler to use during rendering.

§texture_view_descriptor: Option<TextureViewDescriptor<'static>>

Implementations§

Creates a new image from raw binary data and the corresponding metadata.

Panics

Panics if the length of the data, volume of the size and the size of the format do not match.

Creates a new image from raw binary data and the corresponding metadata, by filling the image data with the pixel data repeated multiple times.

Panics

Panics if the size of the format is not a multiple of the length of the pixel data. do not match.

Returns the aspect ratio (height/width) of a 2D image.

Returns the size of a 2D image.

Resizes the image to the new size, by removing information or appending 0 to the data. Does not properly resize the contents of the image, but only its internal data buffer.

Changes the size, asserting that the total number of data elements (pixels) remains the same.

Panics

Panics if the new_size does not have the same volume as to old one.

Takes a 2D image containing vertically stacked images of the same size, and reinterprets it as a 2D array texture, where each of the stacked images becomes one layer of the array. This is primarily for use with the texture2DArray shader uniform type.

Panics

Panics if the texture is not 2D, has more than one layers or is not evenly dividable into the layers.

Convert a texture from a format to another. Only a few formats are supported as input and output:

  • TextureFormat::R8Unorm
  • TextureFormat::Rg8Unorm
  • TextureFormat::Rgba8UnormSrgb

To get Image as a [image::DynamicImage] see: Image::try_into_dynamic.

Load a bytes buffer in a Image, according to type image_type, using the image crate

Whether the texture format is compressed or uncompressed

Converts a [DynamicImage] to an Image.

Convert a Image to a [DynamicImage]. Usefull for editing image data. Not all TextureFormat are covered, therefore it will return an error if the format is unsupported. Supported formats are:

  • TextureFormat::R8Unorm
  • TextureFormat::Rg8Unorm
  • TextureFormat::Rgba8UnormSrgb

To convert Image to a different format see: Image::convert.

Trait Implementations§

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Debug formatter for the value. Read more
Returns a serializable version of the value. Read more

Clones the Image.

Converts the extracted image into a GpuImage.

The representation of the asset in the “render world”.
The GPU-representation of the asset.
Specifies all ECS data required by RenderAsset::prepare_asset. For convenience use the lifetimeless SystemParam. Read more
Returns the compile-time info for the underlying type. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more
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Returns the argument unchanged.

Creates Self using data from the given World
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