pub struct Extent3d {
    pub width: u32,
    pub height: u32,
    pub depth_or_array_layers: u32,
}
Expand description

Extent of a texture related operation.

Corresponds to WebGPU GPUExtent3D.

Fields§

§width: u32
§height: u32
§depth_or_array_layers: u32

Implementations§

Calculates the physical size backing a texture of the given format and extent. This includes padding to the block width and height of the format.

This is the texture extent that you must upload at when uploading to mipmaps of compressed textures.

Calculates the maximum possible count of mipmaps.

Treats the depth as part of the mipmaps. If calculating for a 2DArray texture, which does not mipmap depth, set depth to 1.

Calculates the extent at a given mip level. Does not account for memory size being a multiple of block size.

Trait Implementations§

Returns a copy of the value. Read more
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This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Calculates the volume of the Extent3d.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more
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Creates Self using data from the given World
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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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