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ServerboundPlayPacket

Enum ServerboundPlayPacket 

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pub enum ServerboundPlayPacket {
Show 60 variants Abilities(ServerboundPlayAbilities), AdvancementTab(ServerboundPlayAdvancementTab), ArmAnimation(ServerboundPlayArmAnimation), BlockDig(ServerboundPlayBlockDig), BlockPlace(ServerboundPlayBlockPlace), ChatCommand(ServerboundPlayChatCommand), ChatCommandSigned(ServerboundPlayChatCommandSigned), ChatMessage(ServerboundPlayChatMessage), ChatSessionUpdate(ServerboundPlayChatSessionUpdate), ChunkBatchReceived(ServerboundPlayChunkBatchReceived), ClientCommand(ServerboundPlayClientCommand), CloseWindow(ServerboundPlayCloseWindow), ConfigurationAcknowledged(ServerboundPlayConfigurationAcknowledged), CraftRecipeRequest(ServerboundPlayCraftRecipeRequest), CustomPayload(ServerboundPlayCustomPayload), DebugSampleSubscription(ServerboundPlayDebugSampleSubscription), DisplayedRecipe(ServerboundPlayDisplayedRecipe), EditBook(ServerboundPlayEditBook), EnchantItem(ServerboundPlayEnchantItem), EntityAction(ServerboundPlayEntityAction), Flying(ServerboundPlayFlying), GenerateStructure(ServerboundPlayGenerateStructure), HeldItemSlot(ServerboundPlayHeldItemSlot), KeepAlive(ServerboundPlayKeepAlive), LockDifficulty(ServerboundPlayLockDifficulty), Look(ServerboundPlayLook), MessageAcknowledgement(ServerboundPlayMessageAcknowledgement), NameItem(ServerboundPlayNameItem), PickItemFromBlock(ServerboundPlayPickItemFromBlock), PickItemFromEntity(ServerboundPlayPickItemFromEntity), PingRequest(ServerboundPlayPingRequest), PlayerInput(ServerboundPlayPlayerInput), PlayerLoaded(ServerboundPlayPlayerLoaded), Pong(ServerboundPlayPong), Position(ServerboundPlayPosition), PositionLook(ServerboundPlayPositionLook), QueryBlockNbt(ServerboundPlayQueryBlockNbt), QueryEntityNbt(ServerboundPlayQueryEntityNbt), RecipeBook(ServerboundPlayRecipeBook), ResourcePackReceive(ServerboundPlayResourcePackReceive), SelectBundleItem(ServerboundPlaySelectBundleItem), SelectTrade(ServerboundPlaySelectTrade), SetBeaconEffect(ServerboundPlaySetBeaconEffect), SetCreativeSlot(ServerboundPlaySetCreativeSlot), SetDifficulty(ServerboundPlaySetDifficulty), SetSlotState(ServerboundPlaySetSlotState), Spectate(ServerboundPlaySpectate), SteerBoat(ServerboundPlaySteerBoat), TabComplete(ServerboundPlayTabComplete), TeleportConfirm(ServerboundPlayTeleportConfirm), TickEnd(ServerboundPlayTickEnd), UpdateCommandBlock(ServerboundPlayUpdateCommandBlock), UpdateCommandBlockMinecart(ServerboundPlayUpdateCommandBlockMinecart), UpdateJigsawBlock(ServerboundPlayUpdateJigsawBlock), UpdateSign(ServerboundPlayUpdateSign), UpdateStructureBlock(ServerboundPlayUpdateStructureBlock), UseEntity(ServerboundPlayUseEntity), UseItem(ServerboundPlayUseItem), VehicleMove(ServerboundPlayVehicleMove), WindowClick(ServerboundPlayWindowClick),
}
Expand description

serverbound packets in the Play state.

Variants§

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Abilities(ServerboundPlayAbilities)

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AdvancementTab(ServerboundPlayAdvancementTab)

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ArmAnimation(ServerboundPlayArmAnimation)

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BlockDig(ServerboundPlayBlockDig)

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BlockPlace(ServerboundPlayBlockPlace)

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ChatCommand(ServerboundPlayChatCommand)

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ChatCommandSigned(ServerboundPlayChatCommandSigned)

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ChatMessage(ServerboundPlayChatMessage)

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ChatSessionUpdate(ServerboundPlayChatSessionUpdate)

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ChunkBatchReceived(ServerboundPlayChunkBatchReceived)

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ClientCommand(ServerboundPlayClientCommand)

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CloseWindow(ServerboundPlayCloseWindow)

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ConfigurationAcknowledged(ServerboundPlayConfigurationAcknowledged)

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CraftRecipeRequest(ServerboundPlayCraftRecipeRequest)

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CustomPayload(ServerboundPlayCustomPayload)

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DebugSampleSubscription(ServerboundPlayDebugSampleSubscription)

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DisplayedRecipe(ServerboundPlayDisplayedRecipe)

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EditBook(ServerboundPlayEditBook)

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EnchantItem(ServerboundPlayEnchantItem)

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EntityAction(ServerboundPlayEntityAction)

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Flying(ServerboundPlayFlying)

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GenerateStructure(ServerboundPlayGenerateStructure)

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HeldItemSlot(ServerboundPlayHeldItemSlot)

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KeepAlive(ServerboundPlayKeepAlive)

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LockDifficulty(ServerboundPlayLockDifficulty)

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Look(ServerboundPlayLook)

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MessageAcknowledgement(ServerboundPlayMessageAcknowledgement)

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NameItem(ServerboundPlayNameItem)

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PickItemFromBlock(ServerboundPlayPickItemFromBlock)

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PickItemFromEntity(ServerboundPlayPickItemFromEntity)

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PingRequest(ServerboundPlayPingRequest)

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PlayerInput(ServerboundPlayPlayerInput)

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PlayerLoaded(ServerboundPlayPlayerLoaded)

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Pong(ServerboundPlayPong)

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Position(ServerboundPlayPosition)

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PositionLook(ServerboundPlayPositionLook)

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QueryBlockNbt(ServerboundPlayQueryBlockNbt)

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QueryEntityNbt(ServerboundPlayQueryEntityNbt)

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RecipeBook(ServerboundPlayRecipeBook)

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ResourcePackReceive(ServerboundPlayResourcePackReceive)

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SelectBundleItem(ServerboundPlaySelectBundleItem)

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SelectTrade(ServerboundPlaySelectTrade)

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SetBeaconEffect(ServerboundPlaySetBeaconEffect)

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SetCreativeSlot(ServerboundPlaySetCreativeSlot)

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SetDifficulty(ServerboundPlaySetDifficulty)

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SetSlotState(ServerboundPlaySetSlotState)

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Spectate(ServerboundPlaySpectate)

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SteerBoat(ServerboundPlaySteerBoat)

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TabComplete(ServerboundPlayTabComplete)

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TeleportConfirm(ServerboundPlayTeleportConfirm)

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TickEnd(ServerboundPlayTickEnd)

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UpdateCommandBlock(ServerboundPlayUpdateCommandBlock)

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UpdateCommandBlockMinecart(ServerboundPlayUpdateCommandBlockMinecart)

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UpdateJigsawBlock(ServerboundPlayUpdateJigsawBlock)

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UpdateSign(ServerboundPlayUpdateSign)

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UpdateStructureBlock(ServerboundPlayUpdateStructureBlock)

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UseEntity(ServerboundPlayUseEntity)

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UseItem(ServerboundPlayUseItem)

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VehicleMove(ServerboundPlayVehicleMove)

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WindowClick(ServerboundPlayWindowClick)

Implementations§

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impl ServerboundPlayPacket

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pub fn decode_by_id(id: i32, buf: &mut &[u8]) -> Result<Self>

Decodes a packet from its ID and payload.

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impl Clone for ServerboundPlayPacket

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fn clone(&self) -> ServerboundPlayPacket

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ServerboundPlayPacket

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ServerboundPlayPacket

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fn eq(&self, other: &ServerboundPlayPacket) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ServerboundPlayPacket

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.