pub struct ServerboundPlaySetDifficulty {
pub new_difficulty: u8,
}Fields§
§new_difficulty: u8Implementations§
Source§impl ServerboundPlaySetDifficulty
impl ServerboundPlaySetDifficulty
Sourcepub const PACKET_ID: i32 = 3i32
pub const PACKET_ID: i32 = 3i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ServerboundPlaySetDifficulty
impl Clone for ServerboundPlaySetDifficulty
Source§fn clone(&self) -> ServerboundPlaySetDifficulty
fn clone(&self) -> ServerboundPlaySetDifficulty
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ServerboundPlaySetDifficulty
impl Debug for ServerboundPlaySetDifficulty
Source§impl Default for ServerboundPlaySetDifficulty
impl Default for ServerboundPlaySetDifficulty
Source§fn default() -> ServerboundPlaySetDifficulty
fn default() -> ServerboundPlaySetDifficulty
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ServerboundPlaySetDifficulty
impl EncodedSize for ServerboundPlaySetDifficulty
fn encoded_size(&self) -> usize
Source§impl PartialEq for ServerboundPlaySetDifficulty
impl PartialEq for ServerboundPlaySetDifficulty
Source§fn eq(&self, other: &ServerboundPlaySetDifficulty) -> bool
fn eq(&self, other: &ServerboundPlaySetDifficulty) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ServerboundPlaySetDifficulty
Auto Trait Implementations§
impl Freeze for ServerboundPlaySetDifficulty
impl RefUnwindSafe for ServerboundPlaySetDifficulty
impl Send for ServerboundPlaySetDifficulty
impl Sync for ServerboundPlaySetDifficulty
impl Unpin for ServerboundPlaySetDifficulty
impl UnsafeUnpin for ServerboundPlaySetDifficulty
impl UnwindSafe for ServerboundPlaySetDifficulty
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more