pub struct Renderer {
pub config: RendererConfig,
pub shader_debug_params: ShaderDebugParams,
pub shadows: Option<ShadowsRenderer>,
pub post_forward: Option<Box<dyn SubRenderer>>,
pub post_transparent: Option<Box<dyn SubRenderer>>,
/* private fields */
}Fields§
§config: RendererConfig§shader_debug_params: ShaderDebugParams§shadows: Option<ShadowsRenderer>§post_forward: Option<Box<dyn SubRenderer>>§post_transparent: Option<Box<dyn SubRenderer>>Implementations§
Source§impl Renderer
impl Renderer
pub fn new(_: &mut World, assets: AssetCache, config: RendererConfig) -> Self
pub fn render( &mut self, world: &mut World, encoder: &mut CommandEncoder, post_submit: &mut Vec<Box<dyn FnOnce() + Send + Send>>, target: RendererTarget<'_>, clear: Option<Color>, )
pub fn dump_to_tmp_file(&self)
pub fn is_rendered(&self) -> bool
pub fn n_entities(&self) -> usize
pub fn stats(&self) -> String
pub fn dump(&self, f: &mut dyn Write)
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Renderer
impl !RefUnwindSafe for Renderer
impl Send for Renderer
impl Sync for Renderer
impl Unpin for Renderer
impl !UnwindSafe for Renderer
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