pub struct RendererConfig {
pub scene: Component<()>,
pub shadows: bool,
pub shadow_map_resolution: u32,
pub shadow_cascades: u32,
pub lod_cutoff_scaling: f32,
}Fields§
§scene: Component<()>§shadows: bool§shadow_map_resolution: u32§shadow_cascades: u32§lod_cutoff_scaling: f32Trait Implementations§
Source§impl Clone for RendererConfig
impl Clone for RendererConfig
Source§fn clone(&self) -> RendererConfig
fn clone(&self) -> RendererConfig
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RendererConfig
impl Debug for RendererConfig
Auto Trait Implementations§
impl Freeze for RendererConfig
impl RefUnwindSafe for RendererConfig
impl Send for RendererConfig
impl Sync for RendererConfig
impl Unpin for RendererConfig
impl UnwindSafe for RendererConfig
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> ComponentValueBase for T
impl<T> ComponentValueBase for T
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impl<T> Downcast for Twhere
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