pub struct ShadowsRenderer {
pub shadow_texture: Arc<Texture>,
pub shadow_view: TextureView,
/* private fields */
}Fields§
§shadow_texture: Arc<Texture>§shadow_view: TextureViewImplementations§
Source§impl ShadowsRenderer
impl ShadowsRenderer
pub fn new( assets: AssetCache, renderer_resources: RendererResources, config: RendererConfig, ) -> Self
pub fn get_cameras(&self) -> SmallVec<[ShadowCameraData; 6]>
pub fn n_cascades(&self) -> usize
pub fn update(&mut self, world: &mut World)
pub fn stats(&self) -> String
pub fn dump(&self, f: &mut dyn Write)
Source§impl ShadowsRenderer
impl ShadowsRenderer
pub fn render<'a>( &'a mut self, mesh_buffer: &MeshBuffer, encoder: &mut CommandEncoder, bind_groups: &BindGroups<'a>, post_submit: &mut Vec<PostSubmitFunc>, )
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for ShadowsRenderer
impl !RefUnwindSafe for ShadowsRenderer
impl Send for ShadowsRenderer
impl Sync for ShadowsRenderer
impl Unpin for ShadowsRenderer
impl !UnwindSafe for ShadowsRenderer
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