pub trait Widget {
Show 41 methods
// Required methods
fn bounds(&self) -> Rect;
fn set_bounds(&mut self, bounds: Rect);
fn children(&self) -> &[Box<dyn Widget>];
fn children_mut(&mut self) -> &mut Vec<Box<dyn Widget>>;
fn layout(&mut self, available: Size) -> Size;
fn paint(&mut self, ctx: &mut dyn DrawCtx);
fn on_event(&mut self, event: &Event) -> EventResult;
// Provided methods
fn hit_test(&self, local_pos: Point) -> bool { ... }
fn claims_pointer_exclusively(&self, _local_pos: Point) -> bool { ... }
fn hit_test_global_overlay(&self, _local_pos: Point) -> bool { ... }
fn has_active_modal(&self) -> bool { ... }
fn on_unconsumed_key(
&mut self,
_key: &Key,
_modifiers: Modifiers,
) -> EventResult { ... }
fn is_focusable(&self) -> bool { ... }
fn type_name(&self) -> &'static str { ... }
fn id(&self) -> Option<&str> { ... }
fn is_visible(&self) -> bool { ... }
fn properties(&self) -> Vec<(&'static str, String)> { ... }
fn has_backbuffer(&self) -> bool { ... }
fn compositing_layer(&mut self) -> Option<CompositingLayer> { ... }
fn backbuffer_spec(&mut self) -> BackbufferSpec { ... }
fn backbuffer_state_mut(&mut self) -> Option<&mut BackbufferState> { ... }
fn mark_dirty(&mut self) { ... }
fn backbuffer_cache_mut(&mut self) -> Option<&mut BackbufferCache> { ... }
fn backbuffer_mode(&self) -> BackbufferMode { ... }
fn contributes_children_to_inspector(&self) -> bool { ... }
fn show_in_inspector(&self) -> bool { ... }
fn lcd_preference(&self) -> Option<bool> { ... }
fn paint_overlay(&mut self, _ctx: &mut dyn DrawCtx) { ... }
fn finish_paint(&mut self, _ctx: &mut dyn DrawCtx) { ... }
fn paint_global_overlay(&mut self, _ctx: &mut dyn DrawCtx) { ... }
fn clip_children_rect(&self) -> Option<(f64, f64, f64, f64)> { ... }
fn margin(&self) -> Insets { ... }
fn h_anchor(&self) -> HAnchor { ... }
fn v_anchor(&self) -> VAnchor { ... }
fn min_size(&self) -> Size { ... }
fn max_size(&self) -> Size { ... }
fn enforce_integer_bounds(&self) -> bool { ... }
fn measure_min_height(&self, _available_w: f64) -> f64 { ... }
fn take_raise_request(&mut self) -> bool { ... }
fn needs_draw(&self) -> bool { ... }
fn next_draw_deadline(&self) -> Option<Instant> { ... }
}Expand description
Every visible element in the UI is a widget.
Implementors handle their own painting and event handling. The framework takes care of tree traversal, coordinate translation, and focus management.
Required Methods§
Sourcefn set_bounds(&mut self, bounds: Rect)
fn set_bounds(&mut self, bounds: Rect)
Set the bounding rectangle. Called by the parent during layout.
Sourcefn children_mut(&mut self) -> &mut Vec<Box<dyn Widget>>
fn children_mut(&mut self) -> &mut Vec<Box<dyn Widget>>
Mutable access to child widgets (required for event dispatch + layout).
Sourcefn layout(&mut self, available: Size) -> Size
fn layout(&mut self, available: Size) -> Size
Compute desired size given available space, and update internal layout.
The parent passes the space it can offer; the widget returns the size it
actually wants to occupy. The parent uses the returned size to set this
widget’s bounds before calling layout on the next sibling.
Sourcefn paint(&mut self, ctx: &mut dyn DrawCtx)
fn paint(&mut self, ctx: &mut dyn DrawCtx)
Paint this widget’s own content into ctx.
The framework has already translated ctx so that (0, 0) is this
widget’s bottom-left corner. Do not paint children here — the
framework recurses into them automatically after paint returns.
ctx is a &mut dyn DrawCtx; the concrete type is either a software
GfxCtx (back-buffer path) or a GlGfxCtx (hardware GL path).
Sourcefn on_event(&mut self, event: &Event) -> EventResult
fn on_event(&mut self, event: &Event) -> EventResult
Handle an event. The event’s positions are already in local Y-up
coordinates. Return EventResult::Consumed to stop bubbling.
Provided Methods§
Sourcefn hit_test(&self, local_pos: Point) -> bool
fn hit_test(&self, local_pos: Point) -> bool
Return true if local_pos (in this widget’s local coordinates) falls
inside this widget’s interactive area. Default: axis-aligned rect test.
Sourcefn claims_pointer_exclusively(&self, _local_pos: Point) -> bool
fn claims_pointer_exclusively(&self, _local_pos: Point) -> bool
When true, hit_test_subtree stops recursing into this widget’s
children and returns this widget as the hit target. Used for floating
overlays (e.g. a scrollbar painted above its content) that must claim
the pointer before children that happen to share the same pixels.
Default: false.
Sourcefn hit_test_global_overlay(&self, _local_pos: Point) -> bool
fn hit_test_global_overlay(&self, _local_pos: Point) -> bool
Return true when local_pos hits an app-level overlay owned by this
widget. Unlike normal hit testing, ancestors may be missed because the
overlay is painted outside their bounds.
Sourcefn has_active_modal(&self) -> bool
fn has_active_modal(&self) -> bool
Whether this widget currently owns an app-modal interaction layer.
When true anywhere in the tree, App routes pointer and
key events to that modal subtree before normal hit testing so content
underneath the modal backdrop cannot be interacted with.
Sourcefn on_unconsumed_key(
&mut self,
_key: &Key,
_modifiers: Modifiers,
) -> EventResult
fn on_unconsumed_key( &mut self, _key: &Key, _modifiers: Modifiers, ) -> EventResult
Handle a key that was not consumed by the focused widget path.
This is used for window/menu accelerators: focused controls get first chance at the key, then visible widgets in paint order may claim it.
Sourcefn is_focusable(&self) -> bool
fn is_focusable(&self) -> bool
Whether this widget can receive keyboard focus. Default: false.
Sourcefn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
A static name for this widget type, used by the inspector. Default: “Widget”.
Sourcefn id(&self) -> Option<&str>
fn id(&self) -> Option<&str>
Optional human-readable identifier for this widget instance.
Distinct from [type_name] (which is per-type and constant):
id lets external code look up a specific instance — used
today by the demo’s z-order persistence to match a saved title
against a live Window in the canvas Stack. Default
implementation returns None; widgets that want to be
identifiable (e.g. Window returning its title) override.
Sourcefn is_visible(&self) -> bool
fn is_visible(&self) -> bool
Return false to suppress painting this widget and all its children.
The widget’s own paint() will not be called. Default: true.
Sourcefn properties(&self) -> Vec<(&'static str, String)>
fn properties(&self) -> Vec<(&'static str, String)>
Return type-specific properties for the inspector properties pane.
Each entry is (name, display_value). The default returns an empty
list; widgets override this to expose their state to the inspector.
Sourcefn has_backbuffer(&self) -> bool
fn has_backbuffer(&self) -> bool
Whether this widget renders into its own offscreen buffer before compositing into the parent.
When true, paint_subtree wraps the widget (and all its descendants)
in ctx.push_layer / ctx.pop_layer. The widget and its children draw
into a fresh transparent framebuffer; when complete, the buffer is
SrcOver-composited back into the parent render target. This enables
per-widget alpha compositing, caching, and isolation.
Default: false (pass-through rendering).
Sourcefn compositing_layer(&mut self) -> Option<CompositingLayer>
fn compositing_layer(&mut self) -> Option<CompositingLayer>
Request that this widget subtree be painted into a transient transparent compositing layer before being blended into its parent.
Renderers that do not implement real layers ignore this hook. The method is mutable so widgets can advance visibility tweens at the point where the traversal knows the layer will be painted.
Sourcefn backbuffer_spec(&mut self) -> BackbufferSpec
fn backbuffer_spec(&mut self) -> BackbufferSpec
Unified widget-owned backbuffer request.
Sourcefn backbuffer_state_mut(&mut self) -> Option<&mut BackbufferState>
fn backbuffer_state_mut(&mut self) -> Option<&mut BackbufferState>
Mutable retained backbuffer state for widgets that request a
BackbufferSpec other than BackbufferKind::None.
Sourcefn mark_dirty(&mut self)
fn mark_dirty(&mut self)
Mark this widget’s own retained surface dirty, if it owns one.
Sourcefn backbuffer_cache_mut(&mut self) -> Option<&mut BackbufferCache>
fn backbuffer_cache_mut(&mut self) -> Option<&mut BackbufferCache>
Opt into per-widget CPU bitmap caching with a dirty flag.
Widgets that return Some(&mut cache) get their paint +
children cached as a Vec<u8> of RGBA8 pixels. paint_subtree
re-rasterises via AGG only when cache.dirty is true; otherwise
it blits the existing bitmap. GL backends key their texture
cache on the Arc’s pointer identity so the uploaded GPU
texture is also reused across frames.
The widget is responsible for calling cache.invalidate() (or
setting cache.dirty = true) from any mutation that could
change the rendered output — text/color setters, focus/hover
state changes, layout size changes, etc. The framework clears
the flag after a successful re-raster.
Default: None (no caching — paint every frame directly).
Sourcefn backbuffer_mode(&self) -> BackbufferMode
fn backbuffer_mode(&self) -> BackbufferMode
Storage format for this widget’s backbuffer. Ignored unless
[backbuffer_cache_mut] returns Some. Default
BackbufferMode::Rgba — correct for any widget.
Opt into BackbufferMode::LcdCoverage only when the widget
paints opaque content covering its full bounds.
Sourcefn contributes_children_to_inspector(&self) -> bool
fn contributes_children_to_inspector(&self) -> bool
Whether the inspector should recurse into this widget’s children.
Returns false for widgets that are part of the inspector infrastructure
(e.g. the inspector’s own TreeView) to prevent the inspector from
showing itself recursively, which would grow the node list every frame.
The widget itself is still included in the inspector snapshot — only its subtree is suppressed.
Sourcefn show_in_inspector(&self) -> bool
fn show_in_inspector(&self) -> bool
Return false to hide this widget (and its subtree) from the inspector
node snapshot entirely. Intended for zero-size utility widgets such
as layout-time watchers / tickers / invisible composers — they bloat
the inspector tree without providing user-relevant information and,
at scale, can make the inspector’s per-frame tree rebuild expensive.
Sourcefn lcd_preference(&self) -> Option<bool>
fn lcd_preference(&self) -> Option<bool>
Per-widget LCD subpixel preference for backbuffered text rendering.
Some(true)— always raster text with LCD subpixel.Some(false)— always use grayscale AA.None— defer to the globalfont_settings::lcd_enabled().
Only widgets that raster text into an offscreen backbuffer act on
this flag (today: Label). Defaulting to None means every such
widget follows the global toggle unless the instance explicitly
opts in or out.
Sourcefn paint_overlay(&mut self, _ctx: &mut dyn DrawCtx)
fn paint_overlay(&mut self, _ctx: &mut dyn DrawCtx)
Paint decorations that must appear on top of all children.
Called by paint_subtree after all children have been painted.
The default implementation is a no-op; override in widgets that need
to draw overlays (e.g. resize handles, drag previews) that must not
be occluded by child content.
Sourcefn finish_paint(&mut self, _ctx: &mut dyn DrawCtx)
fn finish_paint(&mut self, _ctx: &mut dyn DrawCtx)
Called after paint, child painting, and optional overlay painting.
Most widgets do not need this. It exists for widgets that intentionally
open a backend compositing scope in paint and must close it after all
descendants have rendered into that scope.
Sourcefn paint_global_overlay(&mut self, _ctx: &mut dyn DrawCtx)
fn paint_global_overlay(&mut self, _ctx: &mut dyn DrawCtx)
Paint app-level overlays after the entire widget tree has been painted.
The traversal preserves this widget’s local transform but skips ancestor clips and retained parent redraw requirements. Use this for portal-style UI that draws outside normal bounds while still participating in the widget tree’s Z order.
Sourcefn clip_children_rect(&self) -> Option<(f64, f64, f64, f64)>
fn clip_children_rect(&self) -> Option<(f64, f64, f64, f64)>
Return a clip rectangle (in local coordinates) that constrains all child
painting. paint_subtree applies this clip before recursing into
children, then restores the previous clip state afterward. The clip does
not affect paint_overlay, which runs after the clip is removed.
The default clips children to this widget’s own bounds, preventing overflow. Override to return a narrower rect (e.g. Window clips to the content area below the title bar, or an empty rect when collapsed).
Sourcefn margin(&self) -> Insets
fn margin(&self) -> Insets
Outer margin around this widget in logical units.
The parent layout reads this to compute spacing and position.
Default: Insets::ZERO.
Sourcefn h_anchor(&self) -> HAnchor
fn h_anchor(&self) -> HAnchor
Horizontal anchor: how this widget sizes/positions itself horizontally
within the slot the parent assigns.
Default: HAnchor::FIT (take natural content width).
Sourcefn v_anchor(&self) -> VAnchor
fn v_anchor(&self) -> VAnchor
Vertical anchor: how this widget sizes/positions itself vertically
within the slot the parent assigns.
Default: VAnchor::FIT (take natural content height).
Sourcefn min_size(&self) -> Size
fn min_size(&self) -> Size
Minimum size constraint (logical units).
The parent will never assign a slot smaller than this.
Default: Size::ZERO (no minimum).
Sourcefn max_size(&self) -> Size
fn max_size(&self) -> Size
Maximum size constraint (logical units).
The parent will never assign a slot larger than this.
Default: Size::MAX (no maximum).
Sourcefn enforce_integer_bounds(&self) -> bool
fn enforce_integer_bounds(&self) -> bool
Whether paint_subtree should snap this widget’s incoming
translation to the physical pixel grid.
Defaults to the process-wide
pixel_bounds::default_enforce_integer_bounds
flag so the common case — crisp UI text + strokes — works without
ceremony. Widgets with a [WidgetBase] should delegate to
self.base().enforce_integer_bounds so per-instance overrides take
effect; widgets that genuinely want sub-pixel positioning (smooth
scroll markers, zoomed canvases) override to return false.
Mirrors MatterCAD’s GuiWidget.EnforceIntegerBounds accessor.
Sourcefn measure_min_height(&self, _available_w: f64) -> f64
fn measure_min_height(&self, _available_w: f64) -> f64
Report the minimum height this widget needs to fully render
its content when given the supplied available_w for width.
Used by parents whose layout strategy depends on a true
content-required height that’s independent of the slot they
might hand the widget — most importantly by
Window::with_tight_content_fit(true) to enforce “no
clipping, no whitespace” on the height axis even when the
content tree contains a flex-fill widget that would
otherwise return available.height from layout.
Default returns min_size().height — accurate for widgets
whose minimum doesn’t depend on width. Width-sensitive
widgets (wrapped text containers like TextArea, recursive
containers like FlexColumn) override and compute properly.
Sourcefn take_raise_request(&mut self) -> bool
fn take_raise_request(&mut self) -> bool
Container widgets (notably crate::widgets::Stack) call this on each
child at the start of layout(). A widget that returns true is
moved to the END of its parent’s child list — painted last, i.e.
raised to the top of the z-order. take_ semantics: the call is
also expected to clear the request so the child doesn’t keep
getting raised every frame.
Default: no raise ever requested. Window overrides to fire on the
false→true visibility transition (see its with_visible_cell), so
toggling a demo checkbox on in the sidebar automatically pops that
window to the front.
Sourcefn needs_draw(&self) -> bool
fn needs_draw(&self) -> bool
Return true if this widget, or any visible descendant, has an ongoing
draw need that should keep the host drawing.
The default walks visible children. Widgets with their own pending
state OR that state with the default walk — see WidgetBase helpers.
Sourcefn next_draw_deadline(&self) -> Option<Instant>
fn next_draw_deadline(&self) -> Option<Instant>
Return the earliest wall-clock instant at which this widget (or any
visible descendant) wants the next draw. None = no scheduled wake.
The host loop turns a Some(t) into ControlFlow::WaitUntil(t) so
e.g. a cursor blink fires without continuous polling.
Same visibility contract as [needs_draw]: hidden subtrees return
None regardless of what the widget would ask for if shown.