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agg_gui/widgets/window/
widget_impl.rs

1use super::*;
2
3impl Widget for Window {
4    fn type_name(&self) -> &'static str {
5        "Window"
6    }
7    /// External identity for z-order persistence, inspector lookup, etc.
8    fn id(&self) -> Option<&str> {
9        Some(&self.title)
10    }
11
12    fn is_visible(&self) -> bool {
13        self.requested_visible() || self.fade_out_active.get()
14    }
15
16    /// A collapsed window paints only its title bar — nothing inside the
17    /// content area is visible, so no child can legitimately request a
18    /// repaint.  Closing (`is_visible` false) also short-circuits, matching
19    /// the default trait impl.  Without these overrides a cursor blink or
20    /// hover tween inside a collapsed/closed window would keep the host
21    /// loop awake despite being invisible.
22    fn needs_draw(&self) -> bool {
23        if !self.is_visible() || self.collapsed {
24            return false;
25        }
26        self.children().iter().any(|c| c.needs_draw())
27    }
28
29    fn next_draw_deadline(&self) -> Option<web_time::Instant> {
30        if !self.is_visible() || self.collapsed {
31            return None;
32        }
33        let mut best: Option<web_time::Instant> = None;
34        for c in self.children() {
35            if let Some(t) = c.next_draw_deadline() {
36                best = Some(match best {
37                    Some(b) if b <= t => b,
38                    _ => t,
39                });
40            }
41        }
42        best
43    }
44
45    fn bounds(&self) -> Rect {
46        self.bounds
47    }
48
49    fn margin(&self) -> Insets {
50        self.base.margin
51    }
52    fn h_anchor(&self) -> HAnchor {
53        self.base.h_anchor
54    }
55    fn v_anchor(&self) -> VAnchor {
56        self.base.v_anchor
57    }
58    fn min_size(&self) -> Size {
59        self.base.min_size
60    }
61    fn max_size(&self) -> Size {
62        self.base.max_size
63    }
64
65    fn properties(&self) -> Vec<(&'static str, String)> {
66        vec![
67            (
68                "backbuffer_kind",
69                if self.use_gl_backbuffer {
70                    "GlFbo".to_string()
71                } else {
72                    "None".to_string()
73                },
74            ),
75            ("backbuffer_dirty", self.backbuffer.dirty.to_string()),
76            (
77                "backbuffer_repaints",
78                self.backbuffer.repaint_count.to_string(),
79            ),
80            (
81                "backbuffer_composites",
82                self.backbuffer.composite_count.to_string(),
83            ),
84            (
85                "backbuffer_size",
86                format!("{}x{}", self.backbuffer.width, self.backbuffer.height),
87            ),
88        ]
89    }
90
91    /// Pop this window to the top of the parent `Stack` when the
92    /// false→true visibility edge fires (see `layout`).
93    fn take_raise_request(&mut self) -> bool {
94        let pending = self.raise_request.get();
95        self.raise_request.set(false);
96        pending
97    }
98
99    fn set_bounds(&mut self, b: Rect) {
100        if let Some(ref cell) = self.reset_to {
101            if let Some(new_b) = cell.get() {
102                self.bounds = new_b;
103                self.pre_collapse_h = new_b.height;
104                self.collapsed = false;
105                cell.set(None);
106                return;
107            }
108        }
109        if self.bounds.width == 0.0 || self.bounds.height == 0.0 {
110            self.bounds = b;
111            self.pre_collapse_h = b.height;
112        }
113    }
114
115    fn children(&self) -> &[Box<dyn Widget>] {
116        &self.children
117    }
118    fn children_mut(&mut self) -> &mut Vec<Box<dyn Widget>> {
119        &mut self.children
120    }
121
122    fn backbuffer_spec(&mut self) -> BackbufferSpec {
123        if !self.use_gl_backbuffer {
124            return BackbufferSpec::none();
125        }
126        if !self.is_visible() {
127            let alpha = self.visibility_anim.value();
128            if self.requested_visible() || alpha <= 0.001 {
129                return BackbufferSpec::none();
130            }
131        }
132
133        let requested_visible = self.requested_visible();
134        self.visibility_anim
135            .set_target(if requested_visible { 1.0 } else { 0.0 });
136        let alpha = self.visibility_anim.tick();
137        if !requested_visible && alpha > 0.001 {
138            self.fade_out_active.set(true);
139        }
140        if !requested_visible && alpha <= 0.001 {
141            self.fade_out_active.set(false);
142        }
143
144        let (outset_left, outset_bottom, outset_right, outset_top) = Self::layer_outsets();
145        BackbufferSpec {
146            kind: BackbufferKind::GlFbo,
147            cached: true,
148            alpha,
149            outsets: Insets {
150                left: outset_left,
151                right: outset_right,
152                top: outset_top,
153                bottom: outset_bottom,
154            },
155            rounded_clip: Some(CORNER_R),
156        }
157    }
158
159    fn backbuffer_state_mut(&mut self) -> Option<&mut BackbufferState> {
160        Some(&mut self.backbuffer)
161    }
162
163    /// Clip child painting to the content area (below the title bar).
164    /// When collapsed bounds.height == TITLE_H so the content rect has zero height,
165    /// preventing any child from drawing outside the visible title-bar strip.
166    fn clip_children_rect(&self) -> Option<(f64, f64, f64, f64)> {
167        if !self.is_visible() {
168            return None;
169        }
170        let w = self.bounds.width;
171        let content_h = (self.bounds.height - TITLE_H).max(0.0);
172        // Clip to content area: y=0 (bottom) up to content_h, full width.
173        Some((0.0, 0.0, w, content_h))
174    }
175
176    fn hit_test(&self, local_pos: Point) -> bool {
177        if !self.requested_visible() {
178            return false;
179        }
180        if self.drag_mode != DragMode::None {
181            return true;
182        }
183        let b = self.bounds();
184        local_pos.x >= 0.0
185            && local_pos.x <= b.width
186            && local_pos.y >= 0.0
187            && local_pos.y <= b.height
188    }
189
190    fn claims_pointer_exclusively(&self, local_pos: Point) -> bool {
191        self.requested_visible()
192            && (self.drag_mode != DragMode::None || self.resize_dir(local_pos).is_some())
193    }
194
195    fn layout(&mut self, available: Size) -> Size {
196        // Rising-edge visibility detection → request parent raise.  The
197        // sidebar toggles `visible_cell`; we observe the transition here
198        // and set `raise_request`, which the parent `Stack` drains on its
199        // next layout (one-frame delay, invisible to the user).
200        let now_visible = self.requested_visible();
201        if now_visible && !self.last_visible.get() {
202            self.raise_request.set(true);
203            if let Some(cb) = self.on_raised.as_mut() {
204                cb(&self.title);
205            }
206            // Un-maximize on reopen.  Clicking a sidebar checkbox is "open
207            // this window for use" — the user expects the window to come
208            // up at its normal size, not still stretched to fill the canvas
209            // from the last session's maximise.  Restore `pre_maximize_bounds`
210            // which `toggle_maximize` saved when the user maximised.
211            if self.maximized {
212                self.bounds = self.pre_maximize_bounds;
213                self.maximized = false;
214            }
215            self.fit_fully_to_canvas(available);
216        }
217        if now_visible {
218            self.fade_out_active.set(false);
219            self.visibility_anim.set_target(1.0);
220        } else {
221            self.visibility_anim.set_target(0.0);
222            if self.visibility_anim.tick() <= 0.001 {
223                self.fade_out_active.set(false);
224            }
225        }
226        self.last_visible.set(now_visible);
227
228        if !self.is_visible() {
229            return Size::new(self.bounds.width, self.bounds.height);
230        }
231
232        if self.maximized && available.width > 0.0 && available.height > 0.0 {
233            self.bounds = snap(Rect::new(0.0, 0.0, available.width, available.height));
234            self.pre_collapse_h = self.bounds.height;
235        }
236
237        // Auto-size: measure the child's preferred size, then adopt it as the
238        // new window size (pinning the top edge — Y-up → adjust `bounds.y` so
239        // the title bar stays put when the height changes).  Skip while
240        // collapsed: the user toggled a fixed TITLE_H height.
241        //
242        // We cap the measurement request by `child.max_size()` when finite
243        // (otherwise by the canvas size): flex containers return their given
244        // `available.width` rather than an intrinsic natural width, so without
245        // a cap we'd produce an infinite/canvas-wide window.  Callers wanting
246        // a content-fitted window set `with_max_size(Size::new(w, f64::MAX))`
247        // on their root widget.
248        if self.auto_size && !self.collapsed && !self.maximized {
249            if let Some(child) = self.children.first_mut() {
250                let max_sz = child.max_size();
251                // `Size::MAX` uses `f64::MAX / 2.0` as its sentinel so
252                // widgets can add-without-overflow (see `geometry.rs`).
253                // That value is *technically* finite, so a plain
254                // `.is_finite()` check wrongly treats it as a real cap
255                // and cascades an ~`f64::MAX/2` width down to wrapped
256                // Labels, whose bounds then blow up LCD-backbuffer
257                // allocators to hundreds of GB.  Guard with a sane
258                // threshold: anything ≥ `CAP_SENTINEL` means "no cap,
259                // fall back to viewport-provided bounds".
260                const CAP_SENTINEL: f64 = 1.0e18;
261                // WIDTH is PINNED to the current bounds.width (seeded
262                // by `with_bounds` and preserved across frames).
263                // Why: wrapping Labels inside the content claim their
264                // full available width — if we pass the viewport
265                // width here, the window grows to the canvas on the
266                // first frame and never shrinks back.  egui's
267                // equivalent is `default_width`, which also pins.
268                let cap_w = self.bounds.width.max(MIN_W);
269                let cap_h = if max_sz.height.is_finite() && max_sz.height < CAP_SENTINEL {
270                    max_sz.height
271                } else {
272                    available.height.max(MIN_H)
273                };
274                let pref = child.layout(Size::new(cap_w, cap_h));
275                // Auto-size follows content in BOTH directions — so
276                // the window can also shrink back down when the
277                // inner Resize (or any other sizing widget) narrows.
278                // Lower bound: `MIN_W`.  Upper bound: the parent-
279                // provided `available.width` (main_area / canvas).
280                // Matches egui where auto_sized tracks content size
281                // symmetrically.
282                let new_w = pref.width.max(MIN_W).min(available.width.max(MIN_W));
283                let new_h = (pref.height + TITLE_H).min(cap_h + TITLE_H).max(MIN_H);
284                let top = self.bounds.y + self.bounds.height;
285                self.bounds.width = new_w;
286                self.bounds.height = new_h;
287                self.bounds.y = top - new_h;
288                self.pre_collapse_h = new_h;
289            }
290        }
291
292        // ── Tight-fit pre-pass ───────────────────────────────────
293        //
294        // When `with_tight_content_fit(true)` is set (and we're not
295        // already in the auto_size block above, which handles both
296        // axes), ask the content tree what minimum height it needs
297        // at our current width and SNAP `bounds.height` to that.
298        //
299        // Uses `Widget::measure_min_height` rather than `layout` so
300        // the result is independent of flex distribution — a
301        // flex-fill widget like `TextArea` reports its true wrapped-
302        // content height through `measure_min_height` even though
303        // its `layout` returns the full slot.  This is what makes
304        // egui's "no scroll, no clip, no whitespace" contract work
305        // for windows whose content includes a flex-fill child.
306        if self.tight_content_fit && !self.auto_size && !self.collapsed && !self.maximized {
307            if let Some(child) = self.children.first() {
308                let needed = child.measure_min_height(self.bounds.width);
309                let new_h = (needed + TITLE_H).max(MIN_H);
310                let top = self.bounds.y + self.bounds.height;
311                self.bounds.height = new_h;
312                self.bounds.y = top - new_h;
313                self.last_content_natural_h.set(needed);
314            }
315        }
316
317        // When collapsed, bounds.height == TITLE_H (set during toggle).
318        let content_h = (self.bounds.height - TITLE_H).max(0.0);
319
320        if let Some(child) = self.children.first_mut() {
321            if !self.collapsed {
322                let desired = child.layout(Size::new(self.bounds.width, content_h));
323                let child_h = if child.v_anchor().is_stretch() {
324                    content_h
325                } else {
326                    desired.height.clamp(
327                        child.min_size().height,
328                        child.max_size().height.min(content_h),
329                    )
330                };
331                let child_y = if child.v_anchor().contains(VAnchor::BOTTOM) {
332                    0.0
333                } else if child.v_anchor().contains(VAnchor::CENTER) {
334                    ((content_h - child_h) * 0.5).max(0.0)
335                } else {
336                    (content_h - child_h).max(0.0)
337                };
338                if (child_h - content_h).abs() > f64::EPSILON {
339                    child.layout(Size::new(self.bounds.width, child_h));
340                }
341                child.set_bounds(Rect::new(0.0, child_y, self.bounds.width, child_h));
342            }
343            // When collapsed the child keeps its last bounds but is not visible
344            // because hit_test returns false for the content area.
345        }
346
347        // Cache the child's required height via `measure_min_height`
348        // so `apply_resize` and the tight-fit floor see a current
349        // value EVEN when the content's `layout` returns the slot
350        // size (the flex-fill case).  `Widget::measure_min_height`
351        // walks the content tree and returns the actual content
352        // requirement at the supplied width.
353        if (self.tight_content_fit || self.floor_content_height) && !self.collapsed {
354            if let Some(child) = self.children.first() {
355                self.last_content_natural_h
356                    .set(child.measure_min_height(self.bounds.width));
357            }
358        }
359
360        // Position the title-bar strip at the top of the window and
361        // give it a layout pass so the title label knows its size.
362        let tb_y = self.bounds.height - TITLE_H;
363        self.title_bar
364            .set_bounds(Rect::new(0.0, tb_y, self.bounds.width, TITLE_H));
365        self.title_bar.layout(Size::new(self.bounds.width, TITLE_H));
366
367        // Record the canvas size — used by drag / resize / collapse clamp
368        // paths that fire on USER ACTION.  We deliberately do NOT clamp
369        // passively at layout time: platforms fire a Resized event with a
370        // transient smaller size during fullscreen/maximize EXIT (Windows
371        // notably), and if we clamped on shrink the auto-save would persist
372        // those transient clamped bounds — the "all windows pushed down to
373        // the same Y on next startup" bug.  Clamping only on user actions
374        // (dragging a window, resize-handle, collapse toggle) keeps saved
375        // state pinned to what the user actually chose.
376        //
377        // If a later OS shrink genuinely leaves a window's title bar out of
378        // reach, the user can drag it back, use "Organize windows" to
379        // retile, or a dedicated "reset positions" command.
380        self.canvas_size = available;
381        if let Some(ref cell) = self.position_cell {
382            // When maximised, persist the UNDERLYING pre-maximise bounds,
383            // not the stretched-to-canvas ones.  The maximized flag itself is
384            // persisted separately so reloads restore the interaction state
385            // without losing the user's last normal-size bounds.
386            let save_bounds = if self.maximized {
387                self.pre_maximize_bounds
388            } else {
389                self.bounds
390            };
391            cell.set(save_bounds);
392        }
393        if let Some(ref cell) = self.maximized_cell {
394            cell.set(self.maximized);
395        }
396
397        Size::new(self.bounds.width, self.bounds.height)
398    }
399
400    fn paint(&mut self, ctx: &mut dyn DrawCtx) {
401        if !self.is_visible() {
402            return;
403        }
404
405        let v = ctx.visuals();
406        let w = self.bounds.width;
407        // bounds.height == TITLE_H when collapsed (adjusted on toggle).
408        let h = self.bounds.height;
409
410        // Drop shadow — stacked rounded rects approximating a Gaussian blur.
411        // Outer layers inflate outward and fade with a (1−t)² falloff; drawn
412        // outside-in so the denser core overlays the softer halo.
413        let base = v.window_shadow;
414        for i in (0..SHADOW_STEPS).rev() {
415            let t = i as f64 / SHADOW_STEPS as f64;
416            let infl = t * SHADOW_BLUR;
417            let falloff = (1.0 - t).powi(2) as f32;
418            let alpha = base.a * falloff / SHADOW_STEPS as f32 * 6.0;
419            ctx.set_fill_color(Color::rgba(base.r, base.g, base.b, alpha));
420            ctx.begin_path();
421            ctx.rounded_rect(
422                SHADOW_DX - infl,
423                -SHADOW_DY - infl,
424                w + 2.0 * infl,
425                h + 2.0 * infl,
426                CORNER_R + infl,
427            );
428            ctx.fill();
429        }
430
431        self.foreground_layer_active.set(false);
432        if ctx.supports_compositing_layers() {
433            ctx.push_layer(w, h);
434            self.foreground_layer_active.set(true);
435        }
436
437        // Window body. Expanded windows leave the top strip to `WindowTitleBar`
438        // so the top corner alpha comes from one shape, not overlapping fills.
439        let content_h = (h - TITLE_H).max(0.0);
440        if content_h > 0.0 {
441            ctx.set_fill_color(v.window_fill);
442            ctx.begin_path();
443            ctx.rounded_rect(0.0, 0.0, w, content_h, CORNER_R);
444            ctx.rect(
445                0.0,
446                (content_h - CORNER_R).max(0.0),
447                w,
448                CORNER_R.min(content_h),
449            );
450            ctx.fill();
451        }
452
453        ctx.set_layer_rounded_clip(0.0, 0.0, w, h, CORNER_R);
454
455        // Sync the title-bar sub-widget's display state for this frame
456        // and paint it.  Positioning was done in `layout`; we just need
457        // to hand it the per-frame interaction snapshot and dispatch
458        // through `paint_subtree` so the ancestor-chain stack gets the
459        // WindowTitleBar entry (background_color = window_title_fill).
460        {
461            let mut st = self.title_state.borrow_mut();
462            st.bar_color = if self.drag_mode == DragMode::Move {
463                v.window_title_fill_drag
464            } else {
465                v.window_title_fill
466            };
467            st.title_color = v.window_title_text;
468            st.collapsed = self.collapsed;
469            st.maximized = self.maximized;
470            st.close_hovered = self.close_hovered;
471            st.maximize_hovered = self.maximize_hovered;
472        }
473        let tb_bounds = self.title_bar.bounds();
474        ctx.save();
475        ctx.translate(tb_bounds.x, tb_bounds.y);
476        paint_subtree(&mut self.title_bar, ctx);
477        ctx.restore();
478
479        // Outer border — on top of the title bar so the rounded corners
480        // cleanly frame both body and title region.
481        ctx.set_fill_color(v.window_fill); // restore default fill — stroke follows
482        ctx.set_stroke_color(v.window_stroke);
483        ctx.set_line_width(1.0);
484        ctx.begin_path();
485        ctx.rounded_rect(0.5, 0.5, (w - 1.0).max(0.0), (h - 1.0).max(0.0), CORNER_R);
486        ctx.stroke();
487    }
488
489    // paint_overlay: draws the resize handle dots + edge highlights on top of content.
490    fn paint_overlay(&mut self, ctx: &mut dyn DrawCtx) {
491        if !self.is_visible() || self.collapsed {
492            return;
493        }
494        // Skip all resize-related chrome when the window can't be resized,
495        // so an auto-sized or `.resizable(false)` window doesn't look
496        // deceptively interactive.
497        if !self.resizable || self.auto_size {
498            return;
499        }
500        let v = ctx.visuals();
501        let w = self.bounds.width;
502        let h = self.bounds.height;
503
504        // ── SE corner drag grip (3 diagonal lines, egui-style) ───────────────
505        // Only shown when both axes are resizable; for uni-axis resizable
506        // windows the SE grip would suggest a capability that isn't there.
507        if self.resizable_h && self.resizable_v {
508            let is_se_active = matches!(self.drag_mode, DragMode::Resize(ResizeDir::SE));
509            let is_se_hover = self.hover_dir == Some(ResizeDir::SE);
510            let grip_color = if is_se_active {
511                v.window_resize_active
512            } else if is_se_hover {
513                v.window_resize_hover
514            } else {
515                v.window_stroke
516            };
517            ctx.set_stroke_color(grip_color);
518            ctx.set_line_width(1.5);
519            let m = 3.0_f64; // margin from corner edge
520            for i in 1..=3_i32 {
521                let off = i as f64 * 4.0 + m;
522                ctx.begin_path();
523                ctx.move_to(w - off, m);
524                ctx.line_to(w - m, off);
525                ctx.stroke();
526            }
527        }
528
529        // ── Resize edge / corner highlight ────────────────────────────────────
530        // Determine the highlighted direction and whether it is actively dragging.
531        let (highlight, is_active) = match self.drag_mode {
532            DragMode::Resize(d) => (Some(d), true),
533            DragMode::Move => (None, false), // no edge highlight while moving
534            DragMode::None => (self.hover_dir, false),
535        };
536        let dir = match highlight {
537            Some(d) => d,
538            None => return,
539        };
540
541        let color = if is_active {
542            v.window_resize_active
543        } else {
544            v.window_resize_hover
545        };
546        ctx.set_stroke_color(color);
547        ctx.set_line_width(2.0);
548
549        // Which edges to highlight (derived from direction).
550        let (top, bottom, left, right) = match dir {
551            ResizeDir::N => (true, false, false, false),
552            ResizeDir::S => (false, true, false, false),
553            ResizeDir::E => (false, false, false, true),
554            ResizeDir::W => (false, false, true, false),
555            ResizeDir::NE => (true, false, false, true),
556            ResizeDir::NW => (true, false, true, false),
557            ResizeDir::SE => (false, true, false, true),
558            ResizeDir::SW => (false, true, true, false),
559        };
560
561        // Segments run between the rounded-corner tangent points.
562        let cr = CORNER_R;
563        if top {
564            ctx.begin_path();
565            ctx.move_to(cr, h);
566            ctx.line_to(w - cr, h);
567            ctx.stroke();
568        }
569        if bottom {
570            ctx.begin_path();
571            ctx.move_to(cr, 0.0);
572            ctx.line_to(w - cr, 0.0);
573            ctx.stroke();
574        }
575        if left {
576            ctx.begin_path();
577            ctx.move_to(0.0, cr);
578            ctx.line_to(0.0, h - cr);
579            ctx.stroke();
580        }
581        if right {
582            ctx.begin_path();
583            ctx.move_to(w, cr);
584            ctx.line_to(w, h - cr);
585            ctx.stroke();
586        }
587    }
588
589    fn finish_paint(&mut self, ctx: &mut dyn DrawCtx) {
590        if self.foreground_layer_active.replace(false) {
591            ctx.pop_layer();
592        }
593    }
594
595    fn on_event(&mut self, event: &Event) -> EventResult {
596        if !self.requested_visible() {
597            return EventResult::Ignored;
598        }
599
600        match event {
601            Event::MouseMove { pos } => {
602                let was_close = self.close_hovered;
603                let was_max = self.maximize_hovered;
604                let was_dir = self.hover_dir;
605                self.close_hovered = self.in_close_button(*pos);
606                self.maximize_hovered = self.in_maximize_button(*pos);
607
608                match self.drag_mode {
609                    DragMode::Move => {
610                        let world = Point::new(pos.x + self.bounds.x, pos.y + self.bounds.y);
611                        let dx = world.x - self.drag_start_world.x;
612                        let dy = world.y - self.drag_start_world.y;
613                        self.bounds.x = (self.drag_start_bounds.x + dx).round();
614                        self.bounds.y = (self.drag_start_bounds.y + dy).round();
615                        self.clamp_to_canvas();
616                        self.hover_dir = None;
617                        set_cursor_icon(CursorIcon::Grabbing);
618                        crate::animation::request_draw_without_invalidation();
619                        return EventResult::Ignored;
620                    }
621                    DragMode::Resize(dir) => {
622                        let world = Point::new(pos.x + self.bounds.x, pos.y + self.bounds.y);
623                        self.apply_resize(world);
624                        set_cursor_icon(resize_cursor(dir));
625                        crate::animation::request_draw();
626                        return EventResult::Consumed;
627                    }
628                    DragMode::None => {
629                        // Track which edge/corner the cursor is hovering over so
630                        // paint_overlay can draw the appropriate highlight.
631                        self.hover_dir = self.resize_dir(*pos);
632                        if let Some(dir) = self.hover_dir {
633                            set_cursor_icon(resize_cursor(dir));
634                        }
635                    }
636                }
637                if was_close != self.close_hovered
638                    || was_max != self.maximize_hovered
639                    || was_dir != self.hover_dir
640                {
641                    crate::animation::request_draw();
642                }
643                EventResult::Ignored
644            }
645
646            Event::MouseDown { button, pos, .. }
647                if matches!(*button, MouseButton::Left | MouseButton::Middle) =>
648            {
649                let is_left_click = *button == MouseButton::Left;
650                // Press-to-raise — any direct press that reaches this Window
651                // (hit-test routed it here in reverse paint order, so we
652                // ARE the topmost widget under the cursor in the stack
653                // sense) requests a raise.  Classic window-manager
654                // behaviour: clicking anywhere on a window pops it to the
655                // top of the z-order.  Consumed by `Stack::layout` on the
656                // next frame via `take_raise_request`; one-frame visual
657                // delay is invisible in practice.
658                self.raise_request.set(true);
659                // Z-order changes are visible; repaint.
660                crate::animation::request_draw();
661                if let Some(cb) = self.on_raised.as_mut() {
662                    cb(&self.title);
663                }
664
665                // Close button — highest priority.
666                if is_left_click && self.in_close_button(*pos) {
667                    self.visible = false;
668                    self.visibility_anim.set_target(0.0);
669                    if let Some(ref cell) = self.visible_cell {
670                        cell.set(false);
671                    }
672                    if let Some(cb) = self.on_close.as_mut() {
673                        cb();
674                    }
675                    crate::animation::request_draw();
676                    return EventResult::Consumed;
677                }
678
679                // Maximize / Restore button.
680                if is_left_click && self.in_maximize_button(*pos) {
681                    self.toggle_maximize();
682                    crate::animation::request_draw();
683                    return EventResult::Consumed;
684                }
685
686                // Collapse / expand chevron.
687                if is_left_click && self.in_chevron_button(*pos) {
688                    self.toggle_collapse();
689                    // Null out the double-click timer so clicking the
690                    // chevron then quickly clicking the bar doesn't
691                    // trigger a maximize toggle.
692                    self.last_title_click = None;
693                    crate::animation::request_draw();
694                    return EventResult::Consumed;
695                }
696
697                // Resize edge — check before title bar to handle corner overlap.
698                if let Some(dir) = self.resize_dir(*pos) {
699                    // Only start resize if not in the close button area and not a pure title bar drag.
700                    // The N edge overlaps the title bar — prefer resize over drag from the top N px.
701                    let world = Point::new(pos.x + self.bounds.x, pos.y + self.bounds.y);
702                    self.drag_mode = DragMode::Resize(dir);
703                    self.drag_start_world = world;
704                    self.drag_start_bounds = self.bounds;
705                    return EventResult::Consumed;
706                }
707
708                // Title bar drag + double-click maximize.
709                if self.in_title_bar(*pos) {
710                    // Double-click detection.
711                    let is_double = if is_left_click {
712                        let now = Instant::now();
713                        self.last_title_click
714                            .map(|t| now.duration_since(t).as_millis() < DBL_CLICK_MS)
715                            .unwrap_or(false)
716                    } else {
717                        false
718                    };
719
720                    if is_double {
721                        // Windows convention: double-click title bar toggles
722                        // maximize / restore.  Collapse/expand lives on the
723                        // chevron button to the left.
724                        self.toggle_maximize();
725                        self.last_title_click = None;
726                        crate::animation::request_draw();
727                    } else {
728                        if is_left_click {
729                            self.last_title_click = Some(Instant::now());
730                        }
731                        let world = Point::new(pos.x + self.bounds.x, pos.y + self.bounds.y);
732                        self.drag_mode = DragMode::Move;
733                        self.drag_start_world = world;
734                        self.drag_start_bounds = self.bounds;
735                    }
736                    return EventResult::Consumed;
737                }
738
739                // Click on content area: consume so it doesn't fall through.
740                if is_left_click && !self.collapsed {
741                    EventResult::Consumed
742                } else {
743                    EventResult::Ignored
744                }
745            }
746
747            Event::MouseUp {
748                button: MouseButton::Left | MouseButton::Middle,
749                ..
750            } => {
751                let was_dragging = self.drag_mode != DragMode::None;
752                self.drag_mode = DragMode::None;
753                if was_dragging {
754                    crate::animation::request_draw();
755                    EventResult::Consumed
756                } else {
757                    EventResult::Ignored
758                }
759            }
760
761            _ => EventResult::Ignored,
762        }
763    }
764}