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agg_gui/widgets/
toggle_switch.rs

1//! `ToggleSwitch` — an iOS-style pill-shaped boolean toggle widget.
2//!
3//! Renders as a rounded-rectangle (pill) with a sliding white circle inside.
4//! The pill is gray when off and blue when on.  Supports keyboard activation
5//! (Space / Enter) and an optional shared [`Cell<bool>`] for two-way binding
6//! with external state.
7
8use std::cell::Cell;
9use std::rc::Rc;
10
11use crate::color::Color;
12use crate::draw_ctx::DrawCtx;
13use crate::event::{Event, EventResult, Key, MouseButton};
14use crate::geometry::{Rect, Size};
15use crate::layout_props::{HAnchor, Insets, VAnchor, WidgetBase};
16use crate::widget::Widget;
17
18// ── Geometry constants ─────────────────────────────────────────────────────
19//
20// Sized to fit within a typical 16-18 px text line (13-14 px font) so the
21// switch sits flush beside a label without inflating the row height.
22
23const PILL_W: f64 = 32.0;
24const PILL_H: f64 = 18.0;
25/// Corner radius of the pill — a full semicircle on each end.
26const PILL_R: f64 = PILL_H / 2.0;
27/// Gap between the pill edge and the circle edge.
28const CIRCLE_MARGIN: f64 = 2.5;
29/// Circle radius derived from pill height and the margin.
30const CIRCLE_R: f64 = PILL_H / 2.0 - CIRCLE_MARGIN;
31/// Duration of the on/off slide animation in seconds.
32const ANIM_SECS: f64 = 0.14;
33/// Inset on each side between the widget's outer bounds and the pill
34/// geometry.  The halo-AA pipeline extrudes the pill's filled edges one
35/// pixel outward; without a margin that halo sits outside the widget's
36/// own bounds and gets clipped by the parent's `clip_rect(0, 0, w, h)` —
37/// the bottom edge loses its AA fade and looks flat-cut.  One pixel is
38/// enough to keep the full halo inside the clip.
39const PILL_HALO: f64 = 1.0;
40
41// ── Press-ring overlay ───────────────────────────────────────────────────
42//
43// Matches MatterCAD's `RoundedToggleSwitch`: on mouse-down a translucent
44// disc centred on the toggle circle expands outward; on mouse-up it fades
45// back.  The MatterCAD version used a radius ratio of ~2.44× the circle
46// radius (22 vs 9 px) and ~50/255 alpha with quadratic ease-out.
47
48/// Maximum radius of the press-ring overlay (~2.4× the circle radius).
49const RING_MAX_R: f64 = CIRCLE_R * 2.4;
50/// Peak alpha of the press-ring at full expansion.
51const RING_PEAK_ALPHA: f32 = 0.20;
52/// Duration of the press-ring expand / retract animation in seconds.
53const RING_ANIM_SECS: f64 = 0.22;
54
55// Colors are resolved from ctx.visuals() at paint time.
56
57// ── Struct ─────────────────────────────────────────────────────────────────
58
59/// An iOS-style boolean toggle.
60///
61/// Displays a pill-shaped background that switches from gray (off) to blue (on)
62/// with a white circle that slides to the opposite end.
63pub struct ToggleSwitch {
64    bounds: Rect,
65    children: Vec<Box<dyn Widget>>, // always empty
66    base: WidgetBase,
67    /// Internal on/off state, used when `state_cell` is `None`.
68    on: bool,
69    /// When set, this cell is the authoritative state; `paint` reads from it
70    /// and `toggle` writes to it so external changes are reflected immediately.
71    state_cell: Option<Rc<Cell<bool>>>,
72    hovered: bool,
73    /// Interpolates between 0.0 (off) and 1.0 (on) for smooth colour/circle
74    /// position transitions; driven by `animation::Tween`.
75    anim: crate::animation::Tween,
76    pressed: bool,
77    /// Interpolates 0.0 → 1.0 while the mouse is pressed (ring expand) and
78    /// back to 0.0 on release (ring fade).  Mirrors MatterCAD's
79    /// `RoundedToggleSwitch` ripple overlay.
80    press_anim: crate::animation::Tween,
81    on_change: Option<Box<dyn FnMut(bool)>>,
82}
83
84// ── Constructors & builder methods ─────────────────────────────────────────
85
86impl ToggleSwitch {
87    /// Create a new toggle switch with an initial on/off state.
88    pub fn new(on: bool) -> Self {
89        let initial = if on { 1.0 } else { 0.0 };
90        Self {
91            bounds: Rect::default(),
92            children: Vec::new(),
93            base: WidgetBase::new(),
94            on,
95            state_cell: None,
96            hovered: false,
97            anim: crate::animation::Tween::new(initial, ANIM_SECS),
98            pressed: false,
99            press_anim: crate::animation::Tween::new(0.0, RING_ANIM_SECS),
100            on_change: None,
101        }
102    }
103
104    /// Bind the toggle state to a shared [`Cell<bool>`].
105    ///
106    /// When set, `paint` reads from the cell (so external writes are reflected
107    /// immediately) and `toggle` writes to it in both directions.
108    pub fn with_state_cell(mut self, cell: Rc<Cell<bool>>) -> Self {
109        self.state_cell = Some(cell);
110        self
111    }
112
113    /// Register a callback invoked with the new state whenever the switch
114    /// is toggled.
115    pub fn on_change(mut self, cb: impl FnMut(bool) + 'static) -> Self {
116        self.on_change = Some(Box::new(cb));
117        self
118    }
119
120    pub fn with_margin(mut self, m: Insets) -> Self {
121        self.base.margin = m;
122        self
123    }
124    pub fn with_h_anchor(mut self, h: HAnchor) -> Self {
125        self.base.h_anchor = h;
126        self
127    }
128    pub fn with_v_anchor(mut self, v: VAnchor) -> Self {
129        self.base.v_anchor = v;
130        self
131    }
132    pub fn with_min_size(mut self, s: Size) -> Self {
133        self.base.min_size = s;
134        self
135    }
136    pub fn with_max_size(mut self, s: Size) -> Self {
137        self.base.max_size = s;
138        self
139    }
140
141    // ── State accessors ────────────────────────────────────────────────────
142
143    /// Returns the authoritative on/off state: the cell value if bound,
144    /// otherwise the internal `on` field.
145    pub fn is_on(&self) -> bool {
146        if let Some(ref cell) = self.state_cell {
147            cell.get()
148        } else {
149            self.on
150        }
151    }
152
153    // ── Internal helpers ───────────────────────────────────────────────────
154
155    fn toggle(&mut self) {
156        let new_val = !self.is_on();
157        self.on = new_val;
158        if let Some(ref cell) = self.state_cell {
159            cell.set(new_val);
160        }
161        if let Some(cb) = self.on_change.as_mut() {
162            cb(new_val);
163        }
164    }
165
166    /// X-center of the sliding circle given an interpolated position `t`
167    /// in `[0, 1]` (0 = off, 1 = on).  Expressed in widget-local coords,
168    /// so the `PILL_HALO` inset is baked in — callers don't need to know
169    /// about it.
170    fn circle_cx_at(t: f64) -> f64 {
171        let x_off = PILL_HALO + CIRCLE_MARGIN + CIRCLE_R;
172        let x_on = PILL_HALO + PILL_W - CIRCLE_MARGIN - CIRCLE_R;
173        x_off + (x_on - x_off) * t.clamp(0.0, 1.0)
174    }
175}
176
177/// Linear interpolation between two colours, component-wise.
178fn lerp_color(a: Color, b: Color, t: f32) -> Color {
179    let t = t.clamp(0.0, 1.0);
180    Color::rgba(
181        a.r + (b.r - a.r) * t,
182        a.g + (b.g - a.g) * t,
183        a.b + (b.b - a.b) * t,
184        a.a + (b.a - a.a) * t,
185    )
186}
187
188// ── Widget impl ────────────────────────────────────────────────────────────
189
190impl Widget for ToggleSwitch {
191    fn type_name(&self) -> &'static str {
192        "ToggleSwitch"
193    }
194
195    fn bounds(&self) -> Rect {
196        self.bounds
197    }
198    fn set_bounds(&mut self, b: Rect) {
199        self.bounds = b;
200    }
201    fn children(&self) -> &[Box<dyn Widget>] {
202        &self.children
203    }
204    fn children_mut(&mut self) -> &mut Vec<Box<dyn Widget>> {
205        &mut self.children
206    }
207
208    fn is_focusable(&self) -> bool {
209        true
210    }
211
212    fn margin(&self) -> Insets {
213        self.base.margin
214    }
215    fn h_anchor(&self) -> HAnchor {
216        self.base.h_anchor
217    }
218    fn v_anchor(&self) -> VAnchor {
219        self.base.v_anchor
220    }
221    fn min_size(&self) -> Size {
222        self.base.min_size
223    }
224    fn max_size(&self) -> Size {
225        self.base.max_size
226    }
227
228    /// Always returns the fixed pill size (plus a 1 px halo margin on
229    /// every side); the available space is ignored.  See [`PILL_HALO`]
230    /// for why the margin is needed.
231    fn layout(&mut self, _available: Size) -> Size {
232        Size::new(PILL_W + 2.0 * PILL_HALO, PILL_H + 2.0 * PILL_HALO)
233    }
234
235    fn needs_draw(&self) -> bool {
236        if !self.is_visible() {
237            return false;
238        }
239        self.anim.is_animating()
240            || self.press_anim.is_animating()
241            || self.children().iter().any(|c| c.needs_draw())
242    }
243
244    fn paint(&mut self, ctx: &mut dyn DrawCtx) {
245        let v = ctx.visuals();
246
247        // Retarget the tween each paint so external state-cell writes are
248        // picked up (e.g. a checkbox-style binding toggled from outside), then
249        // advance it to get this frame's interpolated position.
250        self.anim.set_target(if self.is_on() { 1.0 } else { 0.0 });
251        let t = self.anim.tick();
252
253        // Inset the pill by the halo margin so halo-AA has room inside
254        // the widget's own clip.  Origin (0,0) is the widget's bottom-
255        // left in Y-up; the framework has already translated there.
256        let pill_x = PILL_HALO;
257        let pill_y = PILL_HALO;
258
259        // ── Pill background ────────────────────────────────────────────────
260        // Interpolate between the off colour (gray) and the on colour (accent);
261        // a separate hover tint is applied as a multiplicative brighten.
262        let off_color = v.widget_stroke;
263        let on_color = v.accent;
264        let mut bg = lerp_color(off_color, on_color, t as f32);
265        if self.hovered {
266            let hover_off = v.widget_bg_hovered;
267            let hover_on = v.accent_hovered;
268            bg = lerp_color(hover_off, hover_on, t as f32);
269        }
270        ctx.set_fill_color(bg);
271        ctx.begin_path();
272        ctx.rounded_rect(pill_x, pill_y, PILL_W, PILL_H, PILL_R);
273        ctx.fill();
274
275        // ── Sliding white circle ───────────────────────────────────────────
276        let cx = Self::circle_cx_at(t);
277        let cy = PILL_HALO + PILL_H * 0.5;
278        ctx.set_fill_color(Color::white());
279        ctx.begin_path();
280        ctx.circle(cx, cy, CIRCLE_R);
281        ctx.fill();
282
283        // The press-ring itself is drawn in `paint_overlay` — it needs to
284        // expand beyond the widget's own bounds, which requires escaping the
285        // parent-set clip that `paint` runs under.
286    }
287
288    fn paint_overlay(&mut self, ctx: &mut dyn DrawCtx) {
289        // ── Press-ring overlay (ripple) ────────────────────────────────────
290        // Translucent disc centred on the toggle circle.  At full expansion
291        // the ring is ~2.4× the circle radius and would be cropped by the
292        // pill-sized widget clip if drawn in `paint()`.  We therefore draw it
293        // in `paint_overlay` and temporarily lift the parent's clip via
294        // `reset_clip` so the ring can render the full ripple geometry (then
295        // `restore` puts the saved clip state back before returning).
296        let ring_t = self.press_anim.tick();
297        if ring_t <= 0.001 {
298            return;
299        }
300
301        let v = ctx.visuals();
302        let cx = Self::circle_cx_at(self.anim.value());
303        let cy = PILL_HALO + PILL_H * 0.5;
304        let toggle_color = if self.is_on() {
305            v.accent
306        } else {
307            v.widget_stroke
308        };
309        let alpha = RING_PEAK_ALPHA * (ring_t as f32);
310
311        ctx.save();
312        ctx.reset_clip();
313        ctx.set_fill_color(Color::rgba(
314            toggle_color.r,
315            toggle_color.g,
316            toggle_color.b,
317            alpha,
318        ));
319        ctx.begin_path();
320        ctx.circle(cx, cy, RING_MAX_R * ring_t);
321        ctx.fill();
322        ctx.restore();
323    }
324
325    fn on_event(&mut self, event: &Event) -> EventResult {
326        match event {
327            Event::MouseMove { pos } => {
328                let was = self.hovered;
329                self.hovered = self.hit_test(*pos);
330                if was != self.hovered {
331                    crate::animation::request_draw();
332                    return EventResult::Consumed;
333                }
334                EventResult::Ignored
335            }
336            Event::MouseDown {
337                button: MouseButton::Left,
338                ..
339            } => {
340                // Consume on down so the widget "captures" the gesture, and
341                // start the press-ring expand animation.
342                self.pressed = true;
343                self.press_anim.set_target(1.0);
344                crate::animation::request_draw();
345                EventResult::Consumed
346            }
347            Event::MouseUp {
348                button: MouseButton::Left,
349                pos,
350                ..
351            } => {
352                if self.hit_test(*pos) {
353                    self.toggle();
354                }
355                // Ring fades back out whether or not the release landed on us.
356                self.pressed = false;
357                self.press_anim.set_target(0.0);
358                crate::animation::request_draw();
359                EventResult::Consumed
360            }
361            Event::KeyDown {
362                key: Key::Char(' '),
363                ..
364            }
365            | Event::KeyDown {
366                key: Key::Enter, ..
367            } => {
368                self.toggle();
369                crate::animation::request_draw();
370                EventResult::Consumed
371            }
372            _ => EventResult::Ignored,
373        }
374    }
375
376    /// Hit test restricted to the pill bounds (matches the visible shape).
377    /// The halo margin is excluded so the ~1 px ring around the pill
378    /// doesn't register as pointer-over.
379    fn hit_test(&self, local_pos: crate::geometry::Point) -> bool {
380        local_pos.x >= PILL_HALO
381            && local_pos.x <= PILL_HALO + PILL_W
382            && local_pos.y >= PILL_HALO
383            && local_pos.y <= PILL_HALO + PILL_H
384    }
385}