pub struct AnimSection {
pub header: AnimSectionHeader,
pub bone_animations: Vec<AnimBoneAnimation>,
}Expand description
Animation data for a section
Fields§
§header: AnimSectionHeaderSection header
bone_animations: Vec<AnimBoneAnimation>Animations for each bone
Implementations§
Trait Implementations§
Source§impl Clone for AnimSection
impl Clone for AnimSection
Source§fn clone(&self) -> AnimSection
fn clone(&self) -> AnimSection
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AnimSection
impl RefUnwindSafe for AnimSection
impl Send for AnimSection
impl Sync for AnimSection
impl Unpin for AnimSection
impl UnwindSafe for AnimSection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more