pub struct AnimBoneAnimation {
pub bone_id: u32,
pub translation: Option<AnimTranslation>,
pub rotation: Option<AnimRotation>,
pub scaling: Option<AnimScaling>,
}Expand description
Animation data for a single bone
Fields§
§bone_id: u32Bone ID
translation: Option<AnimTranslation>Translation animation
rotation: Option<AnimRotation>Rotation animation
scaling: Option<AnimScaling>Scaling animation
Trait Implementations§
Source§impl Clone for AnimBoneAnimation
impl Clone for AnimBoneAnimation
Source§fn clone(&self) -> AnimBoneAnimation
fn clone(&self) -> AnimBoneAnimation
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AnimBoneAnimation
impl RefUnwindSafe for AnimBoneAnimation
impl Send for AnimBoneAnimation
impl Sync for AnimBoneAnimation
impl Unpin for AnimBoneAnimation
impl UnwindSafe for AnimBoneAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more