Struct winapi::um::d2d1::ID2D1SolidColorBrush
source · #[repr(C)]pub struct ID2D1SolidColorBrush {
pub lpVtbl: *const ID2D1SolidColorBrushVtbl,
}
Fields§
§lpVtbl: *const ID2D1SolidColorBrushVtbl
Implementations§
source§impl ID2D1SolidColorBrush
impl ID2D1SolidColorBrush
pub unsafe fn SetColor(&self, color: *const D2D1_COLOR_F)
pub unsafe fn GetColor(&self) -> D2D1_COLOR_F
Methods from Deref<Target = ID2D1Brush>§
pub unsafe fn SetOpacity(&self, opacity: FLOAT)
pub unsafe fn SetTransform(&self, transform: *const D2D1_MATRIX_3X2_F)
pub unsafe fn GetOpacity(&self) -> FLOAT
pub unsafe fn GetTransform(&self, transform: *mut D2D1_MATRIX_3X2_F)
Methods from Deref<Target = ID2D1Resource>§
pub unsafe fn GetFactory(&self, factory: *mut *mut ID2D1Factory)
Methods from Deref<Target = IUnknown>§
Trait Implementations§
source§impl Deref for ID2D1SolidColorBrush
impl Deref for ID2D1SolidColorBrush
§type Target = ID2D1Brush
type Target = ID2D1Brush
The resulting type after dereferencing.
source§fn deref(&self) -> &ID2D1Brush
fn deref(&self) -> &ID2D1Brush
Dereferences the value.