Struct winapi::um::d2d1::ID2D1Brush
source · #[repr(C)]pub struct ID2D1Brush {
pub lpVtbl: *const ID2D1BrushVtbl,
}
Fields§
§lpVtbl: *const ID2D1BrushVtbl
Implementations§
source§impl ID2D1Brush
impl ID2D1Brush
pub unsafe fn SetOpacity(&self, opacity: FLOAT)
pub unsafe fn SetTransform(&self, transform: *const D2D1_MATRIX_3X2_F)
pub unsafe fn GetOpacity(&self) -> FLOAT
pub unsafe fn GetTransform(&self, transform: *mut D2D1_MATRIX_3X2_F)
Methods from Deref<Target = ID2D1Resource>§
pub unsafe fn GetFactory(&self, factory: *mut *mut ID2D1Factory)
Methods from Deref<Target = IUnknown>§
Trait Implementations§
source§impl Deref for ID2D1Brush
impl Deref for ID2D1Brush
§type Target = ID2D1Resource
type Target = ID2D1Resource
The resulting type after dereferencing.
source§fn deref(&self) -> &ID2D1Resource
fn deref(&self) -> &ID2D1Resource
Dereferences the value.