#[repr(C)]pub struct ID2D1ResourceTextureVtbl {
pub parent: IUnknownVtbl,
pub Update: unsafe extern "system" fn(This: *mut ID2D1ResourceTexture, minimumExtents: *const UINT32, maximumExtents: *const UINT32, strides: *const UINT32, dimensions: UINT32, data: *const BYTE, dataCount: UINT32) -> HRESULT,
}
Fields§
§parent: IUnknownVtbl
§Update: unsafe extern "system" fn(This: *mut ID2D1ResourceTexture, minimumExtents: *const UINT32, maximumExtents: *const UINT32, strides: *const UINT32, dimensions: UINT32, data: *const BYTE, dataCount: UINT32) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID2D1ResourceTextureVtbl
impl RefUnwindSafe for ID2D1ResourceTextureVtbl
impl Send for ID2D1ResourceTextureVtbl
impl Sync for ID2D1ResourceTextureVtbl
impl Unpin for ID2D1ResourceTextureVtbl
impl UnwindSafe for ID2D1ResourceTextureVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more