#[repr(C)]pub struct ID2D1ResourceTexture {
pub lpVtbl: *const ID2D1ResourceTextureVtbl,
}
Fields§
§lpVtbl: *const ID2D1ResourceTextureVtbl
Implementations§
Trait Implementations§
Source§impl Deref for ID2D1ResourceTexture
impl Deref for ID2D1ResourceTexture
Auto Trait Implementations§
impl Freeze for ID2D1ResourceTexture
impl RefUnwindSafe for ID2D1ResourceTexture
impl !Send for ID2D1ResourceTexture
impl !Sync for ID2D1ResourceTexture
impl Unpin for ID2D1ResourceTexture
impl UnwindSafe for ID2D1ResourceTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more