1use ctypes::c_void;
7use shared::basetsd::UINT32;
8use shared::dxgiformat::DXGI_FORMAT;
9use shared::guiddef::{GUID, REFCLSID, REFGUID};
10use shared::minwindef::{BOOL, BYTE, FLOAT};
11use shared::ntdef::{HRESULT, PCSTR, PCWSTR};
12use um::d2d1::D2D1_EXTEND_MODE;
13use um::d2d1_1::{
14 D2D1_BUFFER_PRECISION, D2D1_COLOR_SPACE, ID2D1Bitmap1, ID2D1ColorContext, ID2D1Effect,
15};
16use um::d2dbasetypes::{D2D_POINT_2L, D2D_POINT_2U, D2D_RECT_L};
17use um::d3dcommon::D3D_FEATURE_LEVEL;
18use um::unknwnbase::{IUnknown, IUnknownVtbl};
19use um::wincodec::IWICColorContext;
20FN!{stdcall PD2D1_PROPERTY_SET_FUNCTION(
21 effect: *const IUnknown,
22 data: *const BYTE,
23 dataSize: UINT32,
24) -> HRESULT}
25FN!{stdcall PD2D1_PROPERTY_GET_FUNCTION(
26 effect: *const IUnknown,
27 data: *mut BYTE,
28 dataSize: UINT32,
29 actualSize: *mut UINT32,
30) -> HRESULT}
31ENUM!{enum D2D1_CHANGE_TYPE {
32 D2D1_CHANGE_TYPE_NONE = 0,
33 D2D1_CHANGE_TYPE_PROPERTIES = 1,
34 D2D1_CHANGE_TYPE_CONTEXT = 2,
35 D2D1_CHANGE_TYPE_GRAPH = 3,
36}}
37ENUM!{enum D2D1_PIXEL_OPTIONS {
38 D2D1_PIXEL_OPTIONS_NONE = 0,
39 D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 1,
40}}
41ENUM!{enum D2D1_VERTEX_OPTIONS {
42 D2D1_VERTEX_OPTIONS_NONE = 0,
43 D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1,
44 D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2,
45 D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4,
46}}
47ENUM!{enum D2D1_VERTEX_USAGE {
48 D2D1_VERTEX_USAGE_STATIC = 0,
49 D2D1_VERTEX_USAGE_DYNAMIC = 1,
50}}
51ENUM!{enum D2D1_BLEND_OPERATION {
52 D2D1_BLEND_OPERATION_ADD = 1,
53 D2D1_BLEND_OPERATION_SUBTRACT = 2,
54 D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
55 D2D1_BLEND_OPERATION_MIN = 4,
56 D2D1_BLEND_OPERATION_MAX = 5,
57}}
58ENUM!{enum D2D1_BLEND {
59 D2D1_BLEND_ZERO = 1,
60 D2D1_BLEND_ONE = 2,
61 D2D1_BLEND_SRC_COLOR = 3,
62 D2D1_BLEND_INV_SRC_COLOR = 4,
63 D2D1_BLEND_SRC_ALPHA = 5,
64 D2D1_BLEND_INV_SRC_ALPHA = 6,
65 D2D1_BLEND_DEST_ALPHA = 7,
66 D2D1_BLEND_INV_DEST_ALPHA = 8,
67 D2D1_BLEND_DEST_COLOR = 9,
68 D2D1_BLEND_INV_DEST_COLOR = 10,
69 D2D1_BLEND_SRC_ALPHA_SAT = 11,
70 D2D1_BLEND_BLEND_FACTOR = 14,
71 D2D1_BLEND_INV_BLEND_FACTOR = 15,
72}}
73ENUM!{enum D2D1_CHANNEL_DEPTH {
74 D2D1_CHANNEL_DEPTH_DEFAULT = 0,
75 D2D1_CHANNEL_DEPTH_1 = 1,
76 D2D1_CHANNEL_DEPTH_4 = 4,
77}}
78ENUM!{enum D2D1_FILTER {
79 D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00,
80 D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
81 D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
82 D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
83 D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
84 D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
85 D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
86 D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
87 D2D1_FILTER_ANISOTROPIC = 0x55,
88}}
89ENUM!{enum D2D1_FEATURE {
90 D2D1_FEATURE_DOUBLES = 0,
91 D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1,
92}}
93STRUCT!{struct D2D1_PROPERTY_BINDING {
94 propertyName: PCWSTR,
95 setFunction: PD2D1_PROPERTY_SET_FUNCTION,
96 getFunction: PD2D1_PROPERTY_GET_FUNCTION,
97}}
98STRUCT!{struct D2D1_RESOURCE_TEXTURE_PROPERTIES {
99 extents: *const UINT32,
100 dimensions: UINT32,
101 bufferPrecision: D2D1_BUFFER_PRECISION,
102 channelDepth: D2D1_CHANNEL_DEPTH,
103 filter: D2D1_FILTER,
104 extendModes: *const D2D1_EXTEND_MODE,
105}}
106STRUCT!{struct D2D1_INPUT_ELEMENT_DESC {
107 semanticName: PCSTR,
108 semanticIndex: UINT32,
109 format: DXGI_FORMAT,
110 inputSlot: UINT32,
111 alignedByteOffset: UINT32,
112}}
113pub const D2D1_APPEND_ALIGNED_ELEMENT: UINT32 = 0xffffffff;
114STRUCT!{struct D2D1_VERTEX_BUFFER_PROPERTIES {
115 inputCount: UINT32,
116 usage: D2D1_VERTEX_USAGE,
117 data: *const BYTE,
118 byteWidth: UINT32,
119}}
120STRUCT!{struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES {
121 shaderBufferWithInputSignature: *const BYTE,
122 shaderBufferSize: UINT32,
123 inputElements: *const D2D1_INPUT_ELEMENT_DESC,
124 elementCount: UINT32,
125 stride: UINT32,
126}}
127STRUCT!{struct D2D1_VERTEX_RANGE {
128 startVertex: UINT32,
129 vertexCount: UINT32,
130}}
131STRUCT!{struct D2D1_BLEND_DESCRIPTION {
132 sourceBlend: D2D1_BLEND,
133 destinationBlend: D2D1_BLEND,
134 blendOperation: D2D1_BLEND_OPERATION,
135 sourceBlendAlpha: D2D1_BLEND,
136 destinationBlendAlpha: D2D1_BLEND,
137 blendOperationAlpha: D2D1_BLEND_OPERATION,
138 blendFactor: [FLOAT; 4],
139}}
140STRUCT!{struct D2D1_INPUT_DESCRIPTION {
141 filter: D2D1_FILTER,
142 leveOfDetailCount: UINT32,
143}}
144STRUCT!{struct D2D1_FEATURE_DATA_DOUBLES {
145 doublePrecisionFloatShaderOps: BOOL,
146}}
147STRUCT!{struct D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
148 computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL,
149}}
150DEFINE_GUID!{IID_ID2D1VertexBuffer,
151 0x9b8b1336, 0x00a5, 0x4668, 0x92, 0xb7, 0xce, 0xd5, 0xd8, 0xbf, 0x9b, 0x7b}
152DEFINE_GUID!{IID_ID2D1ResourceTexture,
153 0x688d15c3, 0x02b0, 0x438d, 0xb1, 0x3a, 0xd1, 0xb4, 0x4c, 0x32, 0xc3, 0x9a}
154DEFINE_GUID!{IID_ID2D1RenderInfo,
155 0x519ae1bd, 0xd19a, 0x420d, 0xb8, 0x49, 0x36, 0x4f, 0x59, 0x47, 0x76, 0xb7}
156DEFINE_GUID!{IID_ID2D1DrawInfo,
157 0x693ce632, 0x7f2f, 0x45de, 0x93, 0xfe, 0x18, 0xd8, 0x8b, 0x37, 0xaa, 0x21}
158DEFINE_GUID!{IID_ID2D1ComputeInfo,
159 0x5598b14b, 0x9fd7, 0x48b7, 0x9b, 0xdb, 0x8f, 0x09, 0x64, 0xeb, 0x38, 0xbc}
160DEFINE_GUID!{IID_ID2D1TransformNode,
161 0xb2efe1e7, 0x729f, 0x4102, 0x94, 0x9f, 0x50, 0x5f, 0xa2, 0x1b, 0xf6, 0x66}
162DEFINE_GUID!{IID_ID2D1TransformGraph,
163 0x13d29038, 0xc3e6, 0x4034, 0x90, 0x81, 0x13, 0xb5, 0x3a, 0x41, 0x79, 0x92}
164DEFINE_GUID!{IID_ID2D1Transform,
165 0xef1a287d, 0x342a, 0x4f76, 0x8f, 0xdb, 0xda, 0x0d, 0x6e, 0xa9, 0xf9, 0x2b}
166DEFINE_GUID!{IID_ID2D1DrawTransform,
167 0x36bfdcb6, 0x9739, 0x435d, 0xa3, 0x0d, 0xa6, 0x53, 0xbe, 0xff, 0x6a, 0x6f}
168DEFINE_GUID!{IID_ID2D1ComputeTransform,
169 0x0d85573c, 0x01e3, 0x4f7d, 0xbf, 0xd9, 0x0d, 0x60, 0x60, 0x8b, 0xf3, 0xc3}
170DEFINE_GUID!{IID_ID2D1AnalysisTransform,
171 0x0359dc30, 0x95e6, 0x4568, 0x90, 0x55, 0x27, 0x72, 0x0d, 0x13, 0x0e, 0x93}
172DEFINE_GUID!{IID_ID2D1SourceTransform,
173 0xdb1800dd, 0x0c34, 0x4cf9, 0xbe, 0x90, 0x31, 0xcc, 0x0a, 0x56, 0x53, 0xe1}
174DEFINE_GUID!{IID_ID2D1ConcreteTransform,
175 0x1a799d8a, 0x69f7, 0x4e4c, 0x9f, 0xed, 0x43, 0x7c, 0xcc, 0x66, 0x84, 0xcc}
176DEFINE_GUID!{IID_ID2D1BlendTransform,
177 0x63ac0b32, 0xba44, 0x450f, 0x88, 0x06, 0x7f, 0x4c, 0xa1, 0xff, 0x2f, 0x1b}
178DEFINE_GUID!{IID_ID2D1BorderTransform,
179 0x4998735c, 0x3a19, 0x473c, 0x97, 0x81, 0x65, 0x68, 0x47, 0xe3, 0xa3, 0x47}
180DEFINE_GUID!{IID_ID2D1OffsetTransform,
181 0x3fe6adea, 0x7643, 0x4f53, 0xbd, 0x14, 0xa0, 0xce, 0x63, 0xf2, 0x40, 0x42}
182DEFINE_GUID!{IID_ID2D1BoundsAdjustmentTransform,
183 0x90f732e2, 0x5092, 0x4606, 0xa8, 0x19, 0x86, 0x51, 0x97, 0x0b, 0xac, 0xcd}
184DEFINE_GUID!{IID_ID2D1EffectImpl,
185 0xa248fd3f, 0x3e6c, 0x4e63, 0x9f, 0x03, 0x7f, 0x68, 0xec, 0xc9, 0x1d, 0xb9}
186DEFINE_GUID!{IID_ID2D1EffectContext,
187 0x3d9f916b, 0x27dc, 0x4ad7, 0xb4, 0xf1, 0x64, 0x94, 0x53, 0x40, 0xf5, 0x63}
188RIDL!{#[uuid(0x9b8b1336, 0x00a5, 0x4668, 0x92, 0xb7, 0xce, 0xd5, 0xd8, 0xbf, 0x9b, 0x7b)]
189interface ID2D1VertexBuffer(ID2D1VertexBufferVtbl): IUnknown(IUnknownVtbl) {
190 fn Map(
191 data: *mut *mut BYTE,
192 ) -> HRESULT,
193 fn Unmap() -> HRESULT,
194}}
195RIDL!{#[uuid(0x688d15c3, 0x02b0, 0x438d, 0xb1, 0x3a, 0xd1, 0xb4, 0x4c, 0x32, 0xc3, 0x9a)]
196interface ID2D1ResourceTexture(ID2D1ResourceTextureVtbl): IUnknown(IUnknownVtbl) {
197 fn Update(
198 minimumExtents: *const UINT32,
199 maximumExtents: *const UINT32,
200 strides: *const UINT32,
201 dimensions: UINT32,
202 data: *const BYTE,
203 dataCount: UINT32,
204 ) -> HRESULT,
205}}
206RIDL!{#[uuid(0x519ae1bd, 0xd19a, 0x420d, 0xb8, 0x49, 0x36, 0x4f, 0x59, 0x47, 0x76, 0xb7)]
207interface ID2D1RenderInfo(ID2D1RenderInfoVtbl): IUnknown(IUnknownVtbl) {
208 fn SetInputDescription(
209 inputIndex: UINT32,
210 inputDescription: D2D1_INPUT_DESCRIPTION,
211 ) -> HRESULT,
212 fn SetOutputBuffer(
213 bufferPrecision: D2D1_BUFFER_PRECISION,
214 channelDepth: D2D1_CHANNEL_DEPTH,
215 ) -> HRESULT,
216 fn SetCached(
217 isCached: BOOL,
218 ) -> (),
219 fn SetInstructionCountHint(
220 instructionCount: UINT32,
221 ) -> (),
222}}
223RIDL!{#[uuid(0x693ce632, 0x7f2f, 0x45de, 0x93, 0xfe, 0x18, 0xd8, 0x8b, 0x37, 0xaa, 0x21)]
224interface ID2D1DrawInfo(ID2D1DrawInfoVtbl): ID2D1RenderInfo(ID2D1RenderInfoVtbl) {
225 fn SetPixelShaderConstantBuffer(
226 buffer: *const BYTE,
227 bufferCount: UINT32,
228 ) -> HRESULT,
229 fn SetResourceTexture(
230 textureIndex: UINT32,
231 resourceTexture: *mut ID2D1ResourceTexture,
232 ) -> HRESULT,
233 fn SetVertexShaderConstantBuffer(
234 buffer: *const BYTE,
235 bufferCount: UINT32,
236 ) -> HRESULT,
237 fn SetPixelShader(
238 shaderId: REFGUID,
239 pixelOptions: D2D1_PIXEL_OPTIONS,
240 ) -> HRESULT,
241 fn SetVertexProcessing(
242 vertexBuffer: *mut ID2D1VertexBuffer,
243 vertexOptions: D2D1_VERTEX_OPTIONS,
244 blendDescription: *const D2D1_BLEND_DESCRIPTION,
245 vertexRange: *const D2D1_VERTEX_RANGE,
246 vertexShader: *const GUID,
247 ) -> HRESULT,
248}}
249RIDL!{#[uuid(0x5598b14b, 0x9fd7, 0x48b7, 0x9b, 0xdb, 0x8f, 0x09, 0x64, 0xeb, 0x38, 0xbc)]
250interface ID2D1ComputeInfo(ID2D1ComputeInfoVtbl): ID2D1RenderInfo(ID2D1RenderInfoVtbl) {
251 fn SetComputeShaderConstantBuffer(
252 buffer: *const BYTE,
253 bufferCount: UINT32,
254 ) -> HRESULT,
255 fn SetComputeShader(
256 shaderId: REFGUID,
257 ) -> HRESULT,
258 fn SetResourceTexture(
259 textureIndex: UINT32,
260 resourceTexture: *mut ID2D1ResourceTexture,
261 ) -> HRESULT,
262}}
263RIDL!{#[uuid(0xb2efe1e7, 0x729f, 0x4102, 0x94, 0x9f, 0x50, 0x5f, 0xa2, 0x1b, 0xf6, 0x66)]
264interface ID2D1TransformNode(ID2D1TransformNodeVtbl): IUnknown(IUnknownVtbl) {
265 fn GetInputCount() -> UINT32,
266}}
267RIDL!{#[uuid(0x13d29038, 0xc3e6, 0x4034, 0x90, 0x81, 0x13, 0xb5, 0x3a, 0x41, 0x79, 0x92)]
268interface ID2D1TransformGraph(ID2D1TransformGraphVtbl): IUnknown(IUnknownVtbl) {
269 fn GetInputCount() -> UINT32,
270 fn SetSingleTransformNode(
271 node: *mut ID2D1TransformNode,
272 ) -> HRESULT,
273 fn AddNode(
274 node: *mut ID2D1TransformNode,
275 ) -> HRESULT,
276 fn RemoveNode(
277 node: *mut ID2D1TransformNode,
278 ) -> HRESULT,
279 fn SetOutputNode(
280 node: *mut ID2D1TransformNode,
281 ) -> HRESULT,
282 fn ConnectNode(
283 fromNode: *mut ID2D1TransformNode,
284 toNode: *mut ID2D1TransformNode,
285 toNodeInputIndex: UINT32,
286 ) -> HRESULT,
287 fn ConnectToEffectInput(
288 toEffectInputIndex: UINT32,
289 node: *mut ID2D1TransformNode,
290 toNodeInputIndex: UINT32,
291 ) -> HRESULT,
292 fn Clear() -> (),
293 fn SetPassthroughGraph(
294 effectInputIndex: UINT32,
295 ) -> HRESULT,
296}}
297RIDL!{#[uuid(0xef1a287d, 0x342a, 0x4f76, 0x8f, 0xdb, 0xda, 0x0d, 0x6e, 0xa9, 0xf9, 0x2b)]
298interface ID2D1Transform(ID2D1TransformVtbl): ID2D1TransformNode(ID2D1TransformNodeVtbl) {
299 fn MapOutputRectToInputRects(
300 outputRect: *const D2D_RECT_L,
301 inputRects: *mut D2D_RECT_L,
302 inputRectsCount: UINT32,
303 ) -> HRESULT,
304 fn MapInputRectsToOutputRect(
305 inputRects: *const D2D_RECT_L,
306 inputOpaqueSubRects: *const D2D_RECT_L,
307 inputRectCount: UINT32,
308 outputRect: *mut D2D_RECT_L,
309 outputOpaqueSubRect: *mut D2D_RECT_L,
310 ) -> HRESULT,
311 fn MapInvalidRect(
312 inputIndex: UINT32,
313 invalidInputRect: D2D_RECT_L,
314 invalidOutputRect: *mut D2D_RECT_L,
315 ) -> HRESULT,
316}}
317RIDL!{#[uuid(0x36bfdcb6, 0x9739, 0x435d, 0xa3, 0x0d, 0xa6, 0x53, 0xbe, 0xff, 0x6a, 0x6f)]
318interface ID2D1DrawTransform(ID2D1DrawTransformVtbl): ID2D1Transform(ID2D1TransformVtbl) {
319 fn SetDrawInfo(
320 drawInfo: *mut ID2D1DrawInfo,
321 ) -> HRESULT,
322}}
323RIDL!{#[uuid(0x0d85573c, 0x01e3, 0x4f7d, 0xbf, 0xd9, 0x0d, 0x60, 0x60, 0x8b, 0xf3, 0xc3)]
324interface ID2D1ComputeTransform(ID2D1ComputeTransformVtbl): ID2D1Transform(ID2D1TransformVtbl) {
325 fn SetComputeInfo(
326 computeInfo: *mut ID2D1ComputeInfo,
327 ) -> HRESULT,
328 fn CalculateThreadgroups(
329 outputRect: *const D2D_RECT_L,
330 dimensionX: *mut UINT32,
331 dimensionY: *mut UINT32,
332 dimensionZ: *mut UINT32,
333 ) -> HRESULT,
334}}
335RIDL!{#[uuid(0x0359dc30, 0x95e6, 0x4568, 0x90, 0x55, 0x27, 0x72, 0x0d, 0x13, 0x0e, 0x93)]
336interface ID2D1AnalysisTransform(ID2D1AnalysisTransformVtbl): IUnknown(IUnknownVtbl) {
337 fn ProcessAnalysisResults(
338 analysisData: *const BYTE,
339 analysisDataCount: UINT32,
340 ) -> HRESULT,
341}}
342RIDL!{#[uuid(0xdb1800dd, 0x0c34, 0x4cf9, 0xbe, 0x90, 0x31, 0xcc, 0x0a, 0x56, 0x53, 0xe1)]
343interface ID2D1SourceTransform(ID2D1SourceTransformVtbl): ID2D1Transform(ID2D1TransformVtbl) {
344 fn SetRenderInfo(
345 renderInfo: *mut ID2D1RenderInfo,
346 ) -> HRESULT,
347 fn Draw(
348 target: *mut ID2D1Bitmap1,
349 drawRect: *mut D2D_RECT_L,
350 targetOrigin: D2D_POINT_2U,
351 ) -> HRESULT,
352}}
353RIDL!{#[uuid(0x1a799d8a, 0x69f7, 0x4e4c, 0x9f, 0xed, 0x43, 0x7c, 0xcc, 0x66, 0x84, 0xcc)]
354interface ID2D1ConcreteTransform(ID2D1ConcreteTransformVtbl):
355 ID2D1TransformNode(ID2D1TransformNodeVtbl) {
356 fn SetOutputBuffer(
357 bufferPrecision: D2D1_BUFFER_PRECISION,
358 channelDepth: D2D1_CHANNEL_DEPTH,
359 ) -> HRESULT,
360 fn SetCached(
361 isCached: BOOL,
362 ) -> (),
363}}
364RIDL!{#[uuid(0x63ac0b32, 0xba44, 0x450f, 0x88, 0x06, 0x7f, 0x4c, 0xa1, 0xff, 0x2f, 0x1b)]
365interface ID2D1BlendTransform(ID2D1BlendTransformVtbl):
366 ID2D1ConcreteTransform(ID2D1ConcreteTransformVtbl) {
367 fn SetDescription(
368 description: *const D2D1_BLEND_DESCRIPTION,
369 ) -> (),
370 fn GetDescription(
371 description: *mut D2D1_BLEND_DESCRIPTION,
372 ) -> (),
373}}
374RIDL!{#[uuid(0x4998735c, 0x3a19, 0x473c, 0x97, 0x81, 0x65, 0x68, 0x47, 0xe3, 0xa3, 0x47)]
375interface ID2D1BorderTransform(ID2D1BorderTransformVtbl):
376 ID2D1ConcreteTransform(ID2D1ConcreteTransformVtbl) {
377 fn SetExtendModeX(
378 extendMode: D2D1_EXTEND_MODE,
379 ) -> (),
380 fn SetExtendModeY(
381 extendMode: D2D1_EXTEND_MODE,
382 ) -> (),
383 fn GetExtendModeX() -> D2D1_EXTEND_MODE,
384 fn GetExtendModeY() -> D2D1_EXTEND_MODE,
385}}
386RIDL!{#[uuid(0x3fe6adea, 0x7643, 0x4f53, 0xbd, 0x14, 0xa0, 0xce, 0x63, 0xf2, 0x40, 0x42)]
387interface ID2D1OffsetTransform(ID2D1OffsetTransformVtbl):
388 ID2D1TransformNode(ID2D1TransformNodeVtbl) {
389 fn SetOffset(
390 offset: D2D_POINT_2L,
391 ) -> (),
392 fn GetOffset() -> D2D_POINT_2L,
393}}
394RIDL!{#[uuid(0x90f732e2, 0x5092, 0x4606, 0xa8, 0x19, 0x86, 0x51, 0x97, 0x0b, 0xac, 0xcd)]
395interface ID2D1BoundsAdjustmentTransform(ID2D1BoundsAdjustmentTransformVtbl):
396 ID2D1TransformNode(ID2D1TransformNodeVtbl) {
397 fn SetOutputBounds(
398 outputBounds: *const D2D_RECT_L,
399 ) -> (),
400 fn GetOutputBounds(
401 outputBounds: *mut D2D_RECT_L,
402 ) -> (),
403}}
404RIDL!{#[uuid(0xa248fd3f, 0x3e6c, 0x4e63, 0x9f, 0x03, 0x7f, 0x68, 0xec, 0xc9, 0x1d, 0xb9)]
405interface ID2D1EffectImpl(ID2D1EffectImplVtbl): IUnknown(IUnknownVtbl) {
406 fn Initialize(
407 effectContext: *mut ID2D1EffectContext,
408 transformGraph: *mut ID2D1TransformGraph,
409 ) -> HRESULT,
410 fn PrepareForRender(
411 changeType: D2D1_CHANGE_TYPE,
412 ) -> HRESULT,
413 fn SetGraph(
414 transformGraph: *mut ID2D1TransformGraph,
415 ) -> HRESULT,
416}}
417RIDL!{#[uuid(0x3d9f916b, 0x27dc, 0x4ad7, 0xb4, 0xf1, 0x64, 0x94, 0x53, 0x40, 0xf5, 0x63)]
418interface ID2D1EffectContext(ID2D1EffectContextVtbl): IUnknown(IUnknownVtbl) {
419 fn GetDpi(
420 dpiX: *mut FLOAT,
421 dpiY: *mut FLOAT,
422 ) -> (),
423 fn CreateEffect(
424 effectId: REFCLSID,
425 effect: *mut *mut ID2D1Effect,
426 ) -> HRESULT,
427 fn GetMaximumSupportedFeatureLevel(
428 featureLevels: *const D3D_FEATURE_LEVEL,
429 featureLevelsCount: UINT32,
430 maximumSupportedFeatureLevel: *mut D3D_FEATURE_LEVEL,
431 ) -> HRESULT,
432 fn CreateTransformNodeFromEffect(
433 effect: *mut ID2D1Effect,
434 transformNode: *mut *mut ID2D1TransformNode,
435 ) -> HRESULT,
436 fn CreateBlendTransform(
437 numInputs: UINT32,
438 blendDescription: D2D1_BLEND_DESCRIPTION,
439 transform: *mut *mut ID2D1BlendTransform,
440 ) -> HRESULT,
441 fn CreateBorderTransform(
442 extendModeX: D2D1_EXTEND_MODE,
443 extendModeY: D2D1_EXTEND_MODE,
444 transform: *mut *mut ID2D1BorderTransform,
445 ) -> HRESULT,
446 fn CreateOffsetTransform(
447 offset: D2D_POINT_2L,
448 transform: *mut *mut ID2D1OffsetTransform,
449 ) -> HRESULT,
450 fn CreateBoundsAdjustmentTransform(
451 outputRectangle: *mut D2D_RECT_L,
452 transform: ID2D1BoundsAdjustmentTransform,
453 ) -> HRESULT,
454 fn LoadPixelShader(
455 shaderId: REFGUID,
456 shaderBuffer: *const BYTE,
457 shaderBufferCount: UINT32,
458 ) -> HRESULT,
459 fn LoadVertexShader(
460 resourceId: REFGUID,
461 shaderBuffer: *const BYTE,
462 shaderBufferCount: UINT32,
463 ) -> HRESULT,
464 fn LoadComputeShader(
465 resourceId: REFGUID,
466 shaderBuffer: *const BYTE,
467 shaderBufferCount: UINT32,
468 ) -> HRESULT,
469 fn IsShaderLoaded(
470 shaderId: REFGUID,
471 ) -> BOOL,
472 fn CreateResourceTexture(
473 resourceId: *const GUID,
474 resourceTextureProperties: *const D2D1_RESOURCE_TEXTURE_PROPERTIES,
475 data: *const BYTE,
476 strides: *const UINT32,
477 dataSize: UINT32,
478 resourceTexture: *mut *mut ID2D1ResourceTexture,
479 ) -> HRESULT,
480 fn FindResourceTexture(
481 resourceId: *const GUID,
482 resourceTexture: *mut *mut ID2D1ResourceTexture,
483 ) -> HRESULT,
484 fn CreateVertexBuffer(
485 vertexBufferProperties: *const D2D1_VERTEX_BUFFER_PROPERTIES,
486 resourceId: *const GUID,
487 customVertexBufferProperties: *const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES,
488 buffer: *mut *mut ID2D1VertexBuffer,
489 ) -> HRESULT,
490 fn FindVertexBuffer(
491 resourceId: *const GUID,
492 buffer: *mut *mut ID2D1VertexBuffer,
493 ) -> HRESULT,
494 fn CreateColorContext(
495 space: D2D1_COLOR_SPACE,
496 profile: *const BYTE,
497 profileSize: UINT32,
498 colorContext: *mut *mut ID2D1ColorContext,
499 ) -> HRESULT,
500 fn CreateColorContextFromFilename(
501 filename: PCWSTR,
502 colorContext: *mut *mut ID2D1ColorContext,
503 ) -> HRESULT,
504 fn CreateColorContextFromWicColorContext(
505 wicColorContext: *mut IWICColorContext,
506 colorContext: *mut *mut ID2D1ColorContext,
507 ) -> HRESULT,
508 fn CheckFeatureSupport(
509 feature: D2D1_FEATURE,
510 featureSupportData: *mut c_void,
511 featureSupportDataSize: UINT32,
512 ) -> HRESULT,
513 fn IsBufferPrecisionSupported(
514 bufferPrecision: D2D1_BUFFER_PRECISION,
515 ) -> BOOL,
516}}